Bloomburrow

Roughshod Duo

Roughshod Duo {2}{R}

Creature - Mouse Raccoon
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn.
"En garde, inadequate excuse for a foe!" challenged the mouse. "Raaahrgh grrrr raaaargh!" agreed the raccoon.
3/2
Sazacap's Brew

Sazacap's Brew {1}{R}

Instant
Gift a tapped Fish
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Season of the Bold

Season of the Bold {3}{R}{R}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Steampath Charger

Steampath Charger {1}{R}

Creature - Lizard Warlock
Offspring {2}
When this creature dies, it deals 1 damage to target player.
Hot-footed and cold-blooded.
2/1
Stormsplitter

Stormsplitter {3}{R}

Creature - Otter Wizard
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
"We'll cover more ground if I split up."
1/4
Sunspine Lynx

Sunspine Lynx {2}{R}{R}

Creature - Elemental Cat
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
5/4
Take Out the Trash

Take Out the Trash {1}{R}

Instant
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
Disgusting. Revolting. Effective.
Teapot Slinger

Teapot Slinger {3}{R}

Creature - Raccoon Warrior
Menace
Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent.
"For the last time it's porcelain, not stoneware, you ignorant fool!"
3/4
Valley Flamecaller

Valley Flamecaller {2}{R}

Creature - Lizard Warlock
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
"Well, that's another night of research spoiled."
—Claire, batfolk astrologer
3/3
Valley Rally

Valley Rally {2}{R}

Instant
Gift a Food
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
War Squeak

War Squeak {R}

Enchantment - Aura
Enchant creature
When War Squeak enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Dangers sharper than thorns can hide among flowers.
Related card: Recruit Instructor
Whiskerquill Scribe

Whiskerquill Scribe {1}{R}

Creature - Mouse Citizen
Valiant — Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
"Unneeded words are like dandelion seeds—cast adrift at the slightest whiff of scrutiny, only to find purchase and thrive where you least expect."
—Myrtle, Valley scribe
2/2
Wildfire Howl

Wildfire Howl {1}{R}{R}

Sorcery
Gift a card
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Bakersbane Duo

Bakersbane Duo {1}{G}

Creature - Squirrel Raccoon
When Bakersbane Duo enters, create a Food token.
Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn.
"I'll take the crust!" chittered the squirrel. "And I'll take the filling!" drooled the raccoon.
2/2
Bark-Knuckle Boxer

Bark-Knuckle Boxer {1}{G}

Creature - Raccoon Berserker
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn.
May your bark be worse than your bite.
—Raccoonfolk war blessing
3/2
Brambleguard Veteran

Brambleguard Veteran {1}{G}{G}

Creature - Raccoon Warrior
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn.
"Why should the birdfolk get the best view?"
3/4
Bushy Bodyguard

Bushy Bodyguard {1}{G}

Creature - Squirrel Warrior
Offspring {2}
When this creature enters, you may forage. If you do, put two +1/+1 counters on it.
2/1
Cache Grab

Cache Grab {1}{G}

Instant
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token.
Clifftop Lookout

Clifftop Lookout {2}{G}

Creature - Frog Scout
Reach
When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
1/2
Curious Forager

Curious Forager {2}{G}

Creature - Squirrel Druid
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand.
The bones of Calamity Beasts are sometimes buried in caches where their power can grow quietly.
3/2
Druid of the Spade

Druid of the Spade {2}{G}

Creature - Rabbit Druid
As long as you control a token, Druid of the Spade gets +2/+0 and has trample.
The druid brought the best out of the soil and, in turn, the best out of the fluffle.
2/3
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
For the Common Good

For the Common Good {X}{X}{G}

Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Despite their differences, every creature and culture of Valley stood in unison against the threat.
Galewind Moose

Galewind Moose {4}{G}{G}

Creature - Elemental Elk
Flash
Vigilance, reach, trample
"Something has stirred the Calamity Beasts, and they are wreaking havoc. Anyone who wishes to help, come forth! Whether it's with your swords in the fight or your shovels in the field, join me!"
—Mabel, heir to Cragflame
6/6
Hazardroot Herbalist

Hazardroot Herbalist {2}{G}

Creature - Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Just because it's natural doesn't mean it's healthy.
1/4