Bloomburrow

High Stride

High Stride {G}

Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
"It takes a moment to find your stride, but once you do, you'll feel like a giant!"
—Brisco, river guide
Hivespine Wolverine

Hivespine Wolverine {3}{G}{G}

Creature - Elemental Wolverine
When Hivespine Wolverine enters, choose one —
• Put a +1/+1 counter on target creature you control.
• Hivespine Wolverine fights target creature token.
• Destroy target artifact or enchantment.
5/4
Honored Dreyleader

Honored Dreyleader {2}{G}

Creature - Squirrel Warrior
Trample
When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.
Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
1/1
Hunter's Talent

Hunter's Talent {1}{G}

Enchantment - Class
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
{3}{G}: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Innkeeper's Talent

Innkeeper's Talent {1}{G}

Enchantment - Class
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Keen-Eyed Curator

Keen-Eyed Curator {G}{G}

Creature - Raccoon Scout
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."
3/3
Longstalk Brawl

Longstalk Brawl {G}

Sorcery
Gift a tapped Fish
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Lumra, Bellow of the Woods

Lumra, Bellow of the Woods {4}{G}{G}

Legendary Creature - Elemental Bear
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
*/*
Mistbreath Elder

Mistbreath Elder {G}

Creature - Frog Warrior
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
2/2
Overprotect

Overprotect {1}{G}

Instant
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
"Blor's defenses are impervious!"
—Blor the Impervious
Pawpatch Formation

Pawpatch Formation {1}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token.
Pawpatch Recruit

Pawpatch Recruit {G}

Creature - Rabbit Warrior
Offspring {2}
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
2/1
Peerless Recycling

Peerless Recycling {1}{G}

Instant
Gift a card
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Polliwallop

Polliwallop {3}{G}

Instant
This spell costs {1} less to cast for each Frog you control.
Target creature you control deals damage equal to twice its power to target creature you don't control.
"We'll see who croaks first!"
Rust-Shield Rampager

Rust-Shield Rampager {3}{G}

Creature - Raccoon Warrior
Offspring {2}
This creature can't be blocked by creatures with power 2 or less.
4/4
Scrapshooter

Scrapshooter {1}{G}{G}

Creature - Raccoon Archer
Gift a card
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
4/4
Season of Gathering

Season of Gathering {4}{G}{G}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Stickytongue Sentinel

Stickytongue Sentinel {2}{G}

Creature - Frog Warrior
Reach
When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand.
Victory doesn't have to be close for him to taste it.
3/3
Stocking the Pantry

Stocking the Pantry {G}

Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry.
{2}, Remove a supply counter from Stocking the Pantry: Draw a card.
Sorting the seeds from the nuts
—Squirrelfolk expression meaning
"dwelling on unnecessary details"
Sunshower Druid

Sunshower Druid {G}

Creature - Frog Druid
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
Apprentice augurs begin their studies by predicting where the rain will fall. Even those who don't succeed derive great joy from the process.
0/2
Tender Wildguide

Tender Wildguide {1}{G}

Creature - Possum Druid
Offspring {2}
{T}: Add one mana of any color.
{T}: Put a +1/+1 counter on this creature.
2/2
Thornvault Forager

Thornvault Forager {1}{G}

Creature - Squirrel Ranger
{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors.
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
2/2
Three Tree Rootweaver

Three Tree Rootweaver {1}{G}

Creature - Mole Druid
{T}: Add one mana of any color.
"It's easy to find your way around the Root Maze if you know what to look, listen, smell, feel, and taste for."
1/3
Three Tree Scribe

Three Tree Scribe {1}{G}

Creature - Frog Druid
Whenever Three Tree Scribe or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
"The tree wants to give me a warning. I just need to help it communicate."
2/3
Treeguard Duo

Treeguard Duo {3}{G}

Creature - Frog Rabbit
When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
"You shall not pass me," croaked the frog. "Nor me," growled the rabbit.
3/4