Bloomburrow

Mabel, Heir to Cragflame

Mabel, Heir to Cragflame {1}{R}{W}

Legendary Creature - Mouse Soldier
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
3/3
Muerra, Trash Tactician

Muerra, Trash Tactician {1}{R}{G}

Legendary Creature - Raccoon Warrior
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control.
Whenever you expend 4, you gain 3 life.
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
2/4
Ral, Crackling Wit

Ral, Crackling Wit {2}{U}{R}

Legendary Planeswalker - Ral
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
[+1]: Create a 1/1 blue and red Otter creature token with prowess.
[–3]: Draw three cards, then discard two cards.
[–10]: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm."
Loyalty:
4
Vren, the Relentless

Vren, the Relentless {2}{U}{B}

Legendary Creature - Rat Rogue
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn.
3/4
Zoraline, Cosmos Caller

Zoraline, Cosmos Caller {1}{W}{B}

Legendary Creature - Bat Cleric
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3/3
Essence Channeler

Essence Channeler {1}{W}

Creature - Bat Cleric
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
2/1
Kitnap

Kitnap {2}{U}{U}

Enchantment - Aura
Gift a card
Enchant creature
When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Wishing Well

Wishing Well {3}{U}

Artifact
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Iridescent Vinelasher

Iridescent Vinelasher {B}

Creature - Lizard Assassin
Offspring {2}
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
1/2
Byway Barterer

Byway Barterer {2}{R}

Creature - Raccoon Rogue
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards.
"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."
3/3
Hearthborn Battler

Hearthborn Battler {2}{R}

Creature - Lizard Warlock
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
2/3
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
Pawpatch Recruit

Pawpatch Recruit {G}

Creature - Rabbit Warrior
Offspring {2}
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
2/1
Thornvault Forager

Thornvault Forager {1}{G}

Creature - Squirrel Ranger
{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors.
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
2/2
Dreamdew Entrancer

Dreamdew Entrancer {2}{G}{U}

Creature - Frog Wizard
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
"Your dreams are too precious to leave to chance."
3/4
Lunar Convocation

Lunar Convocation {W}{B}

Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Beyond Valley lies danger—and promise.
Fountainport

Fountainport

Land
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)