Bloomburrow

Moonstone Harbinger

Moonstone Harbinger {2}{B}

Creature - Bat Warrior
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Moonstone weapons drink in the last light of dusk to give their wielders an edge in combat.
1/3
Nocturnal Hunger

Nocturnal Hunger {2}{B}

Instant
Gift a Food
Destroy target creature. If the gift wasn't promised, you lose 2 life.
Osteomancer Adept

Osteomancer Adept {1}{B}

Creature - Squirrel Warlock
Deathtouch
{T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it.
2/2
Persistent Marshstalker

Persistent Marshstalker {1}{B}

Creature - Rat Berserker
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
3/1
Psychic Whorl

Psychic Whorl {2}{B}

Sorcery
Target opponent discards two cards. Then if you control a Rat, surveil 2.
Ravine Raider

Ravine Raider {B}

Creature - Lizard Rogue
Menace
{1}{B}: Ravine Raider gets +1/+1 until end of turn.
The path to the Cliff of Heroes is rife with bandits, expertly camouflaged in the dense flora of Valley.
1/1
Rottenmouth Viper

Rottenmouth Viper {5}{B}

Creature - Elemental Snake
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.
6/6
Ruthless Negotiation

Ruthless Negotiation {B}

Sorcery
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback {4}{B}
"Next time you come this way, do us both a favor and have something worth stealing, yeah?"
Savor

Savor {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Create a Food token.
Edibility is in the eye of the beholder.
Scales of Shale

Scales of Shale {2}{B}

Instant
This spell costs {1} less to cast for each Lizard you control.
Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
Like shedding, but backwards.
Scavenger's Talent

Scavenger's Talent {B}

Enchantment - Class
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
{1}{B}: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
{2}{B}: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Season of Loss

Season of Loss {3}{B}{B}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature.
{P}{P} — Draw a card for each creature you controlled that died this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sinister Monolith

Sinister Monolith {3}{B}

Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
{T}, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
Blood and brine make a strong mortar.
Stargaze

Stargaze {X}{B}{B}

Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
"Some batfolk dedicate their lives to seeing the world beyond them."
—Warion, scholar of the Cosmos
Starlit Soothsayer

Starlit Soothsayer {2}{B}

Creature - Bat Cleric
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1.
"The Lunar Paean is upon us. Let us turn to our ancestors for guidance, and look to our children for hope."
2/2
Starscape Cleric

Starscape Cleric {1}{B}

Creature - Bat Cleric
Offspring {2}{B}
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
2/1
Thornplate Intimidator

Thornplate Intimidator {3}{B}

Creature - Rat Rogue
Offspring {3}
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
4/3
Thought-Stalker Warlock

Thought-Stalker Warlock {2}{B}

Creature - Lizard Warlock
Menace
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
2/2
Valley Rotcaller

Valley Rotcaller {1}{B}

Creature - Squirrel Warlock
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
We all share one life and one death.
—Rotcaller saying
1/3
Wick, the Whorled Mind

Wick, the Whorled Mind {3}{B}

Legendary Creature - Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
2/4
Wick's Patrol

Wick's Patrol {4}{B}{B}

Creature - Rat Warlock
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
"What a hideous creature! And the worm's no looker either."
—Grumble, rival marshstalker
5/3
Agate Assault

Agate Assault {2}{R}

Sorcery
Choose one —
• Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
"Only an amateur crushes their enemies with a cold rock."
Alania's Pathmaker

Alania's Pathmaker {3}{R}

Creature - Otter Wizard
When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
"The frogfolk should worry less that the sky is falling and worry more about where it's landing."
4/2
Artist's Talent

Artist's Talent {1}{R}

Enchantment - Class
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
{2}{R}: Level 2
Noncreature spells you cast cost {1} less to cast.
{2}{R}: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Blacksmith's Talent

Blacksmith's Talent {R}

Enchantment - Class
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.