Bloomburrow

Blooming Blast

Blooming Blast {1}{R}

Instant
Gift a Treasure
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Brambleguard Captain

Brambleguard Captain {3}{R}

Creature - Mouse Soldier
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.
"We sought adventure and found calamity. Forward, so we may meet both with courage!"
2/3
Brazen Collector

Brazen Collector {1}{R}

Creature - Raccoon Rogue
First strike
Whenever Brazen Collector attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Risks taken to retrieve a prize only increase its value.
2/1
Byway Barterer

Byway Barterer {2}{R}

Creature - Raccoon Rogue
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards.
"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."
3/3
Conduct Electricity

Conduct Electricity {4}{R}

Instant
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
"Give me a lightning rod, something I can use as a channel!" Ral called above the mayhem. Nodding, Finneas drew a copperleaf arrow from his emptying quiver and shot.
Coruscation Mage

Coruscation Mage {1}{R}

Creature - Otter Wizard
Offspring {2}
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2/2
Dragonhawk, Fate's Tempest

Dragonhawk, Fate's Tempest {3}{R}{R}

Legendary Creature - Bird Dragon
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
5/5
Emberheart Challenger

Emberheart Challenger {1}{R}

Creature - Mouse Warrior
Haste
Prowess
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
2/2
Festival of Embers

Festival of Embers {4}{R}

Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice Festival of Embers.
Flamecache Gecko

Flamecache Gecko {1}{R}

Creature - Lizard Warlock
When Flamecache Gecko enters, if an opponent lost life this turn, add {B}{R}.
{1}{R}, Discard a card: Draw a card.
Wood holds a flame for only so long before it crumbles into ash. But stone can burn forever.
2/2
Frilled Sparkshooter

Frilled Sparkshooter {3}{R}

Creature - Lizard Archer
Menace, reach
Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn.
Its frills keep it steady, making its aim impeccable.
3/3
Harnesser of Storms

Harnesser of Storms {2}{R}

Creature - Otter Wizard
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
She feeds and powers her entire village.
1/4
Heartfire Hero

Heartfire Hero {R}

Creature - Mouse Soldier
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
1/1
Hearthborn Battler

Hearthborn Battler {2}{R}

Creature - Lizard Warlock
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
2/3
Hired Claw

Hired Claw {R}

Creature - Lizard Mercenary
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on Hired Claw. Activate this ability only if an opponent has lost life this turn and only once each turn.
1/2
Hoarder's Overflow

Hoarder's Overflow {1}{R}

Enchantment
When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it.
{1}{R}, Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.
Kindlespark Duo

Kindlespark Duo {2}{R}

Creature - Lizard Otter
{T}: Kindlespark Duo deals 1 damage to target opponent.
Whenever you cast a noncreature spell, untap Kindlespark Duo.
"We burn like fire!" cackled the lizard. "And strike like lightning!" the otter thundered.
1/3
Manifold Mouse

Manifold Mouse {1}{R}

Creature - Mouse Soldier
Offspring {2}
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
1/2
Might of the Meek

Might of the Meek {R}

Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
"Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter."
—Rho, veteran hero
Playful Shove

Playful Shove {1}{R}

Sorcery
Playful Shove deals 1 damage to any target.
Draw a card.
The boisterous pat on the back was painful, but not nearly as painful as the joke that inspired it.
Quaketusk Boar

Quaketusk Boar {3}{R}{R}

Creature - Elemental Boar
Reach, trample, haste
"Calamity Beasts are running through Valley, leaving death and destruction in their wake. I have a plan to stop them."
—Glarb, ruler of Fountainport
5/5
Rabid Gnaw

Rabid Gnaw {1}{R}

Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Unbeknownst to the hosts, the foraged seeds they served at dinner had been touched by a Calamity Beast. The results were ... disturbing.
Raccoon Rallier

Raccoon Rallier {1}{R}

Creature - Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
"I used to play for family only until I realized I could inspire an entire party with a single note."
2/2
Reptilian Recruiter

Reptilian Recruiter {3}{R}{R}

Creature - Lizard Warrior
Trample
When Reptilian Recruiter enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
4/2
Roughshod Duo

Roughshod Duo {2}{R}

Creature - Mouse Raccoon
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn.
"En garde, inadequate excuse for a foe!" challenged the mouse. "Raaahrgh grrrr raaaargh!" agreed the raccoon.
3/2