Bloomburrow

Sugar Coat

Sugar Coat {2}{U}

Enchantment - Aura
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Some jokes have the punchline baked in.
Thought Shucker

Thought Shucker {1}{U}

Creature - Rat Rogue
Threshold{1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
Many rats have found their minds while lost in the mud-slicked gyre of a snail shell.
1/3
Thundertrap Trainer

Thundertrap Trainer {1}{U}

Creature - Otter Wizard
Offspring {4}
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/2
Valley Floodcaller

Valley Floodcaller {2}{U}

Creature - Otter Wizard
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
2/2
Waterspout Warden

Waterspout Warden {2}{U}

Creature - Frog Soldier
Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn.
The escape route of many a birdfolk thief has been less surefire than they'd thought.
3/2
Wishing Well

Wishing Well {3}{U}

Artifact
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Agate-Blade Assassin

Agate-Blade Assassin {1}{B}

Creature - Lizard Assassin
Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
Some lizardfolk wield the precious agate and yearn for fire. Others wield it and thirst for blood.
1/3
Bandit's Talent

Bandit's Talent {1}{B}

Enchantment - Class
When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Bonebind Orator

Bonebind Orator {1}{B}

Creature - Squirrel Warlock Bard
{3}{B}, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand.
A great actor can breathe new life into old material.
2/2
Bonecache Overseer

Bonecache Overseer {B}

Creature - Squirrel Warlock
{T}, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
"Bring me my harvest."
1/1
Coiling Rebirth

Coiling Rebirth {3}{B}{B}

Sorcery
Gift a card
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Consumed by Greed

Consumed by Greed {1}{B}{B}

Instant
Gift a card
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Cruelclaw's Heist

Cruelclaw's Heist {B}{B}

Sorcery
Gift a card
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Daggerfang Duo

Daggerfang Duo {2}{B}

Creature - Rat Squirrel
Deathtouch
When Daggerfang Duo enters, you may mill two cards.
"Should we act now or later?" the rat asked. "Both," whispered the squirrel.
3/2
Darkstar Augur

Darkstar Augur {2}{B}

Creature - Bat Warlock
Offspring {B}
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/3
Diresight

Diresight {2}{B}

Sorcery
Surveil 2, then draw two cards. You lose 2 life.
There is a fine line between predicting the future and causing it.
Downwind Ambusher

Downwind Ambusher {3}{B}

Creature - Skunk Assassin
Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.
4/2
Early Winter

Early Winter {4}{B}

Instant
Choose one —
• Exile target creature.
• Target opponent exiles an enchantment they control.
The climate changed and the world suffered.
Feed the Cycle

Feed the Cycle {1}{B}

Instant
As an additional cost to cast this spell, forage or pay {B}.
Destroy target creature or planeswalker.
Sleeping beneath the sumac
—Squirrelfolk expression meaning "death"
Fell

Fell {1}{B}

Sorcery
Destroy target creature.
When Glarb ordered the egg stolen, the Great Maha communicated its anger in a universal language.
Glidedive Duo

Glidedive Duo {4}{B}

Creature - Bat Lizard
Flying
When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.
"Catch the thermal!" called the bat.
"What's a thermal?!" cried the lizard.
3/3
Hazel's Nocturne

Hazel's Nocturne {3}{B}

Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
On stormy autumn days, the leaves in the trees chitter and whisper.
Huskburster Swarm

Huskburster Swarm {7}{B}

Creature - Elemental Insect
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
6/6
Iridescent Vinelasher

Iridescent Vinelasher {B}

Creature - Lizard Assassin
Offspring {2}
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
1/2
Maha, Its Feathers Night

Maha, Its Feathers Night {3}{B}{B}

Legendary Creature - Elemental Bird
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Its wingspan reaches from dusk to dawn.
6/5