Bloomburrow

Bloomburrow contains 397 cards.
Released: 2024-08-02
Base set size: 281 cards.
Boosters:
  • Bloomburrow Collector Booster (BLB-COLLECTOR)
  • Bloomburrow Play Booster (BLB-PLAY)
  • Banishing Light

    Banishing Light {2}{W}

    Enchantment
    When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
    "If you cannot find light in the darkness, create it."
    —Aural, high cleric
    Related card: Faithful Disciple
    Beza, the Bounding Spring

    Beza, the Bounding Spring {2}{W}{W}

    Legendary Creature - Elemental Elk
    When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
    4/5
    Brave-Kin Duo

    Brave-Kin Duo {W}

    Creature - Rabbit Mouse
    {1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
    "Did you bring everything you need for the journey?" the rabbit asked. "Of course I did! I brought you, my dear pine cone," the mouse replied.
    1/1
    Brightblade Stoat

    Brightblade Stoat {1}{W}

    Creature - Weasel Soldier
    First strike, lifelink
    Brightblades are trained to constantly mind the sun's position, adjusting the angle of their dagger to maximize glare.
    2/2
    Builder's Talent

    Builder's Talent {1}{W}

    Enchantment - Class
    When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
    {W}: Level 2
    Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
    {4}{W}: Level 3
    When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
    Caretaker's Talent

    Caretaker's Talent {2}{W}

    Enchantment - Class
    Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
    {W}: Level 2
    When this Class becomes level 2, create a token that's a copy of target token you control.
    {3}{W}: Level 3
    Creature tokens you control get +2/+2.
    Carrot Cake

    Carrot Cake {1}{W}

    Artifact - Food
    When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1.
    {2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
    "Secret ingredient? What do you think?"
    —Ms. Bumbleflower
    Crumb and Get It

    Crumb and Get It {W}

    Instant
    Gift a Food
    Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
    Related card: Recruit Instructor
    Dawn's Truce

    Dawn's Truce {1}{W}

    Instant
    Gift a card
    You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
    Dewdrop Cure

    Dewdrop Cure {2}{W}

    Sorcery
    Gift a card
    Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
    Driftgloom Coyote

    Driftgloom Coyote {3}{W}{W}

    Creature - Elemental Coyote
    When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
    "The fog is descending like a starving beast. I believe our expedition ends here."
    3/4
    Essence Channeler

    Essence Channeler {1}{W}

    Creature - Bat Cleric
    As long as you've lost life this turn, Essence Channeler has flying and vigilance.
    Whenever you gain life, put a +1/+1 counter on Essence Channeler.
    When Essence Channeler dies, put its counters on target creature you control.
    2/1
    Feather of Flight

    Feather of Flight {1}{W}

    Enchantment - Aura
    Flash
    Enchant creature
    When Feather of Flight enters, draw a card.
    Enchanted creature gets +1/+0 and has flying.
    As he grasped the glowing feather, the lizard's heart soared, and the rest of him quickly followed.
    Related card: Recruit Instructor
    Flowerfoot Swordmaster

    Flowerfoot Swordmaster {W}

    Creature - Mouse Soldier
    Offspring {2}
    Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
    1/2
    Harvestrite Host

    Harvestrite Host {2}{W}

    Creature - Rabbit Citizen
    Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
    "Many paws grew this feast, and many paws should share it!"
    3/3
    Hop to It

    Hop to It {2}{W}

    Sorcery
    Create three 1/1 white Rabbit creature tokens.
    "Finding a hidden patch of glowberries is almost as joyful as eating them. Almost."
    —Ms. Bumbleflower
    Intrepid Rabbit

    Intrepid Rabbit {2}{W}

    Creature - Rabbit Soldier
    Offspring {1}
    When this creature enters, target creature you control gets +1/+1 until end of turn.
    "I'll light the way, but we must walk it together."
    3/2
    Jackdaw Savior

    Jackdaw Savior {2}{W}

    Creature - Bird Cleric
    Flying
    Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
    3/1
    Jolly Gerbils

    Jolly Gerbils {1}{W}

    Creature - Hamster Citizen
    Whenever you give a gift, draw a card.
    "With all the chaos going around, we thought it might be the perfect time to take a break and have a nice picnic. Would you like to join us?"
    2/3
    Lifecreed Duo

    Lifecreed Duo {1}{W}

    Creature - Bat Bird
    Flying
    Whenever another creature you control enters, you gain 1 life.
    "Why are you eating upside down?" asked the bird. "Why are you eating upside up?" replied the bat.
    1/2
    Mabel's Mettle

    Mabel's Mettle {1}{W}

    Instant
    Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
    "You stole a child from its nest," Mabel accused. "The only calamity I see here is you."
    Related card: Recruit Instructor
    Mouse Trapper

    Mouse Trapper {2}{W}

    Creature - Mouse Soldier
    Flash
    Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
    "I'm not here to hurt you, but I will stop you from hurting others."
    3/2
    Nettle Guard

    Nettle Guard {1}{W}

    Creature - Mouse Soldier
    Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
    {1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment.
    3/1
    Parting Gust

    Parting Gust {W}{W}

    Instant
    Gift a tapped Fish
    Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
    Pileated Provisioner

    Pileated Provisioner {4}{W}

    Creature - Bird Scout
    Flying
    When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying.
    Aerial supporters train for years to make sure the weapons they drop land in the hands of mice and not on their heads.
    3/4