Bloomburrow

Finch Formation

Finch Formation {2}{U}

Creature - Bird Scout
Offspring {3}
Flying
When this creature enters, target creature you control gains flying until end of turn.
2/2
Gossip's Talent

Gossip's Talent {1}{U}

Enchantment - Class
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Into the Flood Maw

Into the Flood Maw {U}

Instant
Gift a tapped Fish
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Kitnap

Kitnap {2}{U}{U}

Enchantment - Aura
Gift a card
Enchant creature
When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Kitsa, Otterball Elite

Kitsa, Otterball Elite {1}{U}

Legendary Creature - Otter Wizard
Vigilance
Prowess
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
1/3
Knightfisher

Knightfisher {3}{U}{U}

Creature - Bird Knight
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
His keen eyes can see the glint of scales far below the river's surface.
4/5
Lightshell Duo

Lightshell Duo {3}{U}

Creature - Rat Otter
Prowess
When Lightshell Duo enters, surveil 2.
"Lightning and snail as one!" cried the rat. "It's so beautiful!" the otter gasped in awe.
3/4
Long River Lurker

Long River Lurker {2}{U}

Creature - Frog Scout
Ward {1}
Other Frogs you control have ward {1}.
When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
2/3
Long River's Pull

Long River's Pull {U}{U}

Instant
Gift a card
Counter target creature spell. If the gift was promised, instead counter target spell.
Mind Spiral

Mind Spiral {4}{U}

Sorcery
Gift a tapped Fish
Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it.
Mindwhisker

Mindwhisker {2}{U}

Creature - Rat Wizard
At the beginning of your upkeep, surveil 1.
Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
3/2
Mockingbird

Mockingbird {X}{U}

Creature - Bird Bard
Flying
You may have Mockingbird enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast Mockingbird, except it's a Bird in addition to its other types and it has flying.
"Laughing at you? No, no, I'm laughing as you!"
1/1
Nightwhorl Hermit

Nightwhorl Hermit {2}{U}

Creature - Rat Rogue
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.
He etches his secrets onto the shimmering shells of mussels, saving them to share with the Great Snail.
1/4
Otterball Antics

Otterball Antics {1}{U}

Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature.
Flashback {3}{U}
Pearl of Wisdom

Pearl of Wisdom {2}{U}

Sorcery
This spell costs {1} less to cast if you control an Otter.
Draw two cards.
Otterfolk divers compete to bring up the biggest, purest pearls they can find. Storing elemental magic in them is a bonus.
Plumecreed Escort

Plumecreed Escort {1}{U}

Creature - Bird Scout
Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
"I defend Valley and its beauty. What better weapon to wield than beauty itself?"
2/1
Portent of Calamity

Portent of Calamity {X}{U}

Sorcery
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Run Away Together

Run Away Together {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Nobody bothered to look for Libo and Pulla, because everyone knew they didn't want to be found.
Season of Weaving

Season of Weaving {4}{U}{U}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Shore Up

Shore Up {U}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
"Is that all you've got? Put some mussel into it!"
Shoreline Looter

Shoreline Looter {1}{U}

Creature - Rat Rogue
Shoreline Looter can't be blocked.
Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
A water skimmer's ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers.
1/1
Skyskipper Duo

Skyskipper Duo {4}{U}

Creature - Bird Frog
Flying
When Skyskipper Duo enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I don't know how to swim!" said the bird. "That's okay! I don't know how to fly!" laughed the frog.
3/3
Spellgyre

Spellgyre {2}{U}{U}

Instant
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards.
Splash Lasher

Splash Lasher {3}{U}

Creature - Frog Wizard
Offspring {1}{U}
When this creature enters, tap up to one target creature and put a stun counter on it.
3/3
Splash Portal

Splash Portal {U}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
"Don't ask me how it works. If I stopped long enough to question it, I'd lose my legs."
—Lorb, frogfolk wizard