Throne of Eldraine

Throne of Eldraine contains 459 cards.
Released: 2019-10-04
Base set size: 269 cards.
Fires of Invention (Alchemy)

Fires of Invention (Alchemy) {4}{R}

Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
"Just tell us how many you want and get out of the way."
Related card: Fires of Invention
Cauldron Familiar (Alchemy)

Cauldron Familiar (Alchemy) {B}

Creature - Cat
Cauldron Familiar can't block.
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1/1
Related card: Cauldron Familiar
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Related card: Raddic, Tal Zealot
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.
Related cards: Faithful Disciple Giant Secrets Stormkeld Curator
Archon of Absolution

Archon of Absolution {3}{W}

Creature - Archon
Flying
Protection from white
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
3/2
Ardenvale Paladin

Ardenvale Paladin {3}{W}

Creature - Human Knight
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
"Even when hope is but a small flame fighting the night, I will serve the absent king."
2/5
Ardenvale Tactician

Ardenvale Tactician {1}{W}{W}

Creature - Human Knight
Flying
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
2/3
Card has other part: Dizzying Swoop
Dizzying Swoop

Dizzying Swoop {1}{W}

Instant - Adventure
Tap up to two target creatures.
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
Card has other part: Ardenvale Tactician
Bartered Cow

Bartered Cow {3}{W}

Creature - Ox
When Bartered Cow dies or when you discard it, create a Food token.
At the market, no one heeded Hilda's frantic mooing. The fae curse was turning out even worse than she had feared.
3/3
Beloved Princess

Beloved Princess {W}

Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
Sometimes a gentle slipper can travel where an armored boot's been denied.
1/1
Charming Prince

Charming Prince {1}{W}

Creature - Human Noble
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
The Circle of Loyalty

The Circle of Loyalty {4}{W}{W}

Legendary Artifact
This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Related card: Raddic, Tal Zealot
Deafening Silence

Deafening Silence {W}

Enchantment
Each player can't cast more than one noncreature spell each turn.
"They have forsaken their vows. The edict of the Circle demands their voices be silenced."
—Syr Tasdale, knight of Ardenvale
Faerie Guidemother

Faerie Guidemother {W}

Creature - Faerie
Flying
No one is so lost that a faerie can't find them.
1/1
Card has other part: Gift of the Fae
Gift of the Fae

Gift of the Fae {1}{W}

Sorcery - Adventure
Target creature gets +2/+1 and gains flying until end of turn.
No one is so lost that a faerie can't find them.
Card has other part: Faerie Guidemother
Flutterfox

Flutterfox {1}{W}

Creature - Fox
As long as you control an artifact or enchantment, Flutterfox has flying.
"The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed."
—Tales of the Fae
2/2
Fortifying Provisions

Fortifying Provisions {2}{W}

Enchantment
Creatures you control get +0/+1.
When Fortifying Provisions enters the battlefield, create a Food token.
"To the king, to the Circle, and to the realm! And to not dying."
Giant Killer

Giant Killer {W}

Creature - Human Peasant
{1}{W}, {T}: Tap target creature.
"What size advantage? They never even see me coming."
1/2
Card has other part: Chop Down
Chop Down

Chop Down {2}{W}

Instant - Adventure
Destroy target creature with power 4 or greater.
"What size advantage? They never even see me coming."
Card has other part: Giant Killer
Glass Casket

Glass Casket {1}{W}

Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
Fate will decide whether it's a bed or a tomb.
Related card: Slayer's Bounty
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Harmonious Archon

Harmonious Archon {4}{W}{W}

Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
First among equals.
4/5
Hushbringer

Hushbringer {1}{W}

Creature - Faerie
Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.
"Let's begin this conversation again, and this time you will only listen."
1/2
Knight of the Keep

Knight of the Keep {2}{W}

Creature - Human Knight
"What good is loyalty to the crown if we are not also in service to those less fortunate? I fight for all of us."
3/2
Linden, the Steadfast Queen

Linden, the Steadfast Queen {W}{W}{W}

Legendary Creature - Human Noble
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
3/3