Throne of Eldraine

Opportunistic Dragon

Opportunistic Dragon {2}{R}{R}

Creature - Dragon
Flying
When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4/3
Robber of the Rich

Robber of the Rich {1}{R}

Creature - Human Archer Rogue
Reach, haste
Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2
Sundering Stroke

Sundering Stroke {6}{R}

Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell {1}{R}{R}{R}

Legendary Creature - Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
2/4
Feasting Troll King

Feasting Troll King {2}{G}{G}{G}{G}

Creature - Troll Noble
Vigilance, trample
When this creature enters, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn.
7/6
Gilded Goose

Gilded Goose {G}

Creature - Bird
Flying
When this creature enters, create a Food token.
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
0/2
Related cards: A Golden Opportunity Hinterland Chef
The Great Henge

The Great Henge {7}{G}{G}

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Once Upon a Time

Once Upon a Time {1}{G}

Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Questing Beast

Questing Beast {2}{G}{G}

Legendary Creature - Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4/4
Return of the Wildspeaker

Return of the Wildspeaker {4}{G}

Instant
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Wicked Wolf

Wicked Wolf {2}{G}{G}

Creature - Wolf
When this creature enters, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
3/3
Wildborn Preserver

Wildborn Preserver {1}{G}

Creature - Elf Archer
Flash
Reach
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
2/2
Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig {G}{G}{G}

Legendary Creature - Giant Noble
Yorvo enters with four +1/+1 counters on it.
Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0/0
Dance of the Manse

Dance of the Manse {X}{W}{U}

Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Doom Foretold

Doom Foretold {2}{W}{B}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
Escape to the Wilds

Escape to the Wilds {3}{R}{G}

Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Faeburrow Elder

Faeburrow Elder {1}{G}{W}

Creature - Treefolk Druid
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
0/0
Lochmere Serpent

Lochmere Serpent {4}{U}{B}

Creature - Serpent
Flash
{U}, Sacrifice an Island: This creature can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
7/7
Outlaws' Merriment

Outlaws' Merriment {1}{R}{W}{W}

Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Stormfist Crusader

Stormfist Crusader {B}{R}

Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2/2
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Stonecoil Serpent

Stonecoil Serpent {X}

Artifact Creature - Snake
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
0/0
Castle Ardenvale

Castle Ardenvale

Land
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Embereth

Castle Embereth

Land
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Castle Garenbrig

Castle Garenbrig

Land
This land enters tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.