Throne of Eldraine

Throne of Eldraine contains 457 cards.
Released: 2019-10-04
Mysterious Pathlighter

Mysterious Pathlighter {2}{W}

Creature - Faerie
Flying
Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it.
For good or ill, most fae can't resist meddling in the adventures of any knight they meet.
2/2
Outflank

Outflank {W}

Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
"With the drum of hooves and a flash of blades, the monster's terrifying roar changed to a cry of fear."
—Legend of the Gilded Knights
Prized Griffin

Prized Griffin {4}{W}

Creature - Griffin
Flying
"I wrote these tales with a quill made from a griffin's feather. And the winning of that feather is quite a tale itself."
—Chulane, Teller of Tales
3/4
Rally for the Throne

Rally for the Throne {2}{W}

Instant
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
"If you're as loyal as you claim, now is the time to show it."
—Queen Linden of Ardenvale
Realm-Cloaked Giant

Realm-Cloaked Giant {5}{W}{W}

Creature - Giant
Vigilance
7/7
Card has other part: Cast Off
Cast Off

Cast Off {3}{W}{W}

Sorcery - Adventure
Destroy all non-Giant creatures.
Card has other part: Realm-Cloaked Giant
Righteousness

Righteousness {W}

Instant
Target blocking creature gets +7/+7 until end of turn.
Syr Damon looked at the dragon and saw the faces of every innocent it had devoured. Suddenly, his sword blazed like the sun.
Shepherd of the Flock

Shepherd of the Flock {1}{W}

Creature - Human Peasant
Not all heroes carry swords.
3/1
Card has other part: Usher to Safety
Usher to Safety

Usher to Safety {W}

Instant - Adventure
Return target permanent you control to its owner's hand.
Not all heroes carry swords.
Card has other part: Shepherd of the Flock
Shining Armor

Shining Armor {1}{W}

Artifact - Equipment
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3}
Silverflame Ritual

Silverflame Ritual {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Tempered by fire and united in virtue, the knights of Ardenvale fight with a single, unbreakable will.
Silverflame Squire

Silverflame Squire {1}{W}

Creature - Human Soldier
Beacons along the borderlands are lit at any incursion from the wilds.
2/1
Card has other part: On Alert
On Alert

On Alert {2}{W}

Instant - Adventure
Target creature gets +2/+2 until end of turn. Untap it.
Beacons along the borderlands are lit at any incursion from the wilds.
Card has other part: Silverflame Squire
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw {3}{W}{W}

Legendary Creature - Human Knight
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
"The realm must never yield to the chaos of the wilds."
4/4
Trapped in the Tower

Trapped in the Tower {1}{W}

Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"At least up here I have some peace and quiet."
True Love's Kiss

True Love's Kiss {2}{W}{W}

Instant
Exile target artifact or enchantment.
Draw a card.
"Be careful, dear. Some people deserve their curses."
—Marawen, barrow witch
Venerable Knight

Venerable Knight {W}

Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
"May this blade guide you on your great journey, as it did me on mine."
2/1
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2
Youthful Knight

Youthful Knight {1}{W}

Creature - Human Knight
First strike
"In the wilds, your true training will begin."
—Syr Alin, the Lion's Claw
2/1
Animating Faerie

Animating Faerie {2}{U}

Creature - Faerie
Flying
A true puppet master has no need for strings.
2/2
Card has other part: Bring to Life
Bring to Life

Bring to Life {2}{U}

Sorcery - Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
A true puppet master has no need for strings.
Card has other part: Animating Faerie
Brazen Borrower

Brazen Borrower {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
Brazen Borrower can block only creatures with flying.
3/1
Card has other part: Petty Theft
Petty Theft

Petty Theft {1}{U}

Instant - Adventure
Return target nonland permanent an opponent controls to its owner's hand.
Card has other part: Brazen Borrower
Charmed Sleep

Charmed Sleep {1}{U}{U}

Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Corridor Monitor

Corridor Monitor {1}{U}

Artifact Creature - Construct
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer.
1/4