Throne of Eldraine

Specter's Shriek

Specter's Shriek {B}

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
"Imagine having your skeleton extracted through your ear, one bone at a time."
—Corliss the Wanderer
Syr Konrad, the Grim

Syr Konrad, the Grim {3}{B}{B}

Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player mills a card.
5/4
Tempting Witch

Tempting Witch {2}{B}

Creature - Human Warlock
When Tempting Witch enters the battlefield, create a Food token.
{2}, {T}, Sacrifice a Food: Target player loses 3 life.
"Murder clad in crimson beauty,
An end to life and love and duty."
—Barrow witch incantation
1/3
Wicked Guardian

Wicked Guardian {3}{B}

Creature - Human Noble
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
"Some are born to greatness. You were born to scrub greatness's floors."
4/2
Wishclaw Talisman

Wishclaw Talisman {1}{B}

Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
Witch's Vengeance

Witch's Vengeance {1}{B}{B}

Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
The hex swept through the village, its citizens falling one by one.
Related card: Cursebound Witch
Barge In

Barge In {R}

Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
The giant had heard of locks, but he had yet to discover a door he couldn't open.
Bloodhaze Wolverine

Bloodhaze Wolverine {1}{R}

Creature - Wolverine
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
"Build a moat. If we're lucky, it can't swim."
—Syr Branigan, knight of Ardenvale
2/1
Blow Your House Down

Blow Your House Down {2}{R}

Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
"You think these walls will protect you?
My, you have a dim view of the power of the wilds."
—Marawen, barrow witch
Bonecrusher Giant

Bonecrusher Giant {2}{R}

Creature - Giant
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Not every tale ends in glory.
4/3
Card has other part: Stomp
Stomp

Stomp {1}{R}

Instant - Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Not every tale ends in glory.
Card has other part: Bonecrusher Giant
Brimstone Trebuchet

Brimstone Trebuchet {2}{R}

Artifact Creature - Wall
Defender, reach
{T}: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
1/3
Burning-Yard Trainer

Burning-Yard Trainer {4}{R}

Creature - Human Knight
Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
"For every scar I've received, I've given ten back."
3/3
Claim the Firstborn

Claim the Firstborn {R}

Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
"The deal was struck and the favor had been done. And so, under the cover of night, the debt was paid."
—Tales of the Fae
Related card: Key to the Archive
Crystal Slipper

Crystal Slipper {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Equip {1}
"After the death of her mother, Cassia found that things that appear fragile can be very strong indeed."
—Beyond the Great Henge
Embercleave

Embercleave {4}{R}{R}

Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
Embereth Paladin

Embereth Paladin {3}{R}

Creature - Human Knight
Haste
Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
"The king would die for the realm. I would not hesitate to do the same for him."
4/1
Embereth Shieldbreaker

Embereth Shieldbreaker {1}{R}

Creature - Human Knight
"Courage is the only shield I need."
2/1
Card has other part: Battle Display
Battle Display

Battle Display {R}

Sorcery - Adventure
Destroy target artifact.
"Courage is the only shield I need."
Card has other part: Embereth Shieldbreaker
Ferocity of the Wilds

Ferocity of the Wilds {2}{R}

Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Knights who excel in tournaments sometimes underestimate threats beyond the realm.
Fervent Champion

Fervent Champion {R}

Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
2018 World Champion Javier Domínguez
1/1
Fires of Invention

Fires of Invention {3}{R}

Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
"Just tell us how many you want and get out of the way."
Related card: Fires of Invention (Alchemy)
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Giants believe that tossing redcaps at knights is the best way to deal with both.
Irencrag Feat

Irencrag Feat {1}{R}{R}{R}

Sorcery
Add seven {R}. You can cast only one more spell this turn.
The greatest challenge isn't the stifling heat but the crushing weight of those who failed before.
Irencrag Pyromancer

Irencrag Pyromancer {2}{R}

Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
"Fear of fire is a sensible instinct. If I were you, I'd be terrified."
0/4