Oath of the Gatewatch

Oath of the Gatewatch contains 187 cards.
It is part of Battle for Zendikar block.
Released: 2016-01-22
Base set size: 184 cards.
Deceiver of Form

Deceiver of Form {6}{C}

Creature - Eldrazi
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.
8/8
Eldrazi Mimic

Eldrazi Mimic {2}

Creature - Eldrazi
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
It is consistently inconsistent.
2/1
Endbringer

Endbringer {5}{C}

Creature - Eldrazi
Untap Endbringer during each other player's untap step.
{T}: Endbringer deals 1 damage to any target.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
5/5
Kozilek, the Great Distortion

Kozilek, the Great Distortion {8}{C}{C}

Legendary Creature - Eldrazi
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
A void as cryptic as reality itself.
12/12
Kozilek's Pathfinder

Kozilek's Pathfinder {6}

Creature - Eldrazi
{C}: Target creature can't block Kozilek's Pathfinder this turn.
"We didn't know where it came from or where it was going. All we knew was that we did not matter."
—Akiri, kor line-slinger
5/5
Matter Reshaper

Matter Reshaper {2}{C}

Creature - Eldrazi
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
3/2
Reality Smasher

Reality Smasher {4}{C}

Creature - Eldrazi
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
As easy to stop as it is to comprehend.
5/5
Spatial Contortion

Spatial Contortion {1}{C}

Instant
Target creature gets +3/-3 until end of turn.
"For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill."
—Ugin
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Walker of the Wastes

Walker of the Wastes {4}{C}

Creature - Eldrazi
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.
In the absence of life, something yet grows.
4/4
Related card: Wastes
Warden of Geometries

Warden of Geometries {4}

Creature - Eldrazi Drone
Vigilance
{T}: Add {C}.
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
2/3
Warping Wail

Warping Wail {1}{C}

Instant
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Eldrazi Displacer

Eldrazi Displacer {2}{W}

Creature - Eldrazi
Devoid
{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control.
3/3
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4
Allied Reinforcements

Allied Reinforcements {3}{W}

Sorcery
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
Call the Gatewatch

Call the Gatewatch {2}{W}

Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren
Dazzling Reflection

Dazzling Reflection {1}{W}

Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
"The light of a felidar's horns can give even an Eldrazi pause."
—Zarra, lullmage
Expedition Raptor

Expedition Raptor {3}{W}{W}

Creature - Bird
Flying
When Expedition Raptor enters the battlefield, support 2.
2/2
General Tazri

General Tazri {4}{W}

Legendary Creature - Human Ally
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4
Immolating Glare

Immolating Glare {1}{W}

Instant
Destroy target attacking creature.
"The sun can warm your skin or blister it, nurture your crops or wither them, light your path or blind you. She is a fickle friend, but a far worse enemy."
—Nazra of the Stone Havens
Iona's Blessing

Iona's Blessing {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
"Walk now in my light. When the rest of the world closes its eyes, you will still see."
—Iona
Isolation Zone

Isolation Zone {2}{W}{W}

Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield.
When properly aligned, hedrons become powerful tools of binding.
Kor Scythemaster

Kor Scythemaster {2}{W}

Creature - Kor Soldier Ally
Kor Scythemaster has first strike as long as it's attacking.
The kor of Zendikar are known for quiet determination in the face of overwhelming odds.
3/1
Kor Sky Climber

Kor Sky Climber {2}{W}

Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
3/2
Linvala, the Preserver

Linvala, the Preserver {4}{W}{W}

Legendary Creature - Angel
Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5/5