Oath of the Gatewatch

Needle Spires

Needle Spires

Land
Needle Spires enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Ruins of Oran-Rief

Ruins of Oran-Rief

Land
Ruins of Oran-Rief enters tapped.
{T}: Add {C}.
{T}: Put a +1/+1 counter on target colorless creature that entered this turn.
Sea Gate Wreckage

Sea Gate Wreckage

Land
{T}: Add {C}.
{2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.
Submerged Boneyard

Submerged Boneyard

Land
Submerged Boneyard enters tapped.
{T}: Add {U} or {B}.
"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
—Kiora
Timber Gorge

Timber Gorge

Land
Timber Gorge enters tapped.
{T}: Add {R} or {G}.
Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
Tranquil Expanse

Tranquil Expanse

Land
Tranquil Expanse enters tapped.
{T}: Add {G} or {W}.
Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Kozilek's presence warped the land, stripping away layer after layer.
Wandering Fumarole

Wandering Fumarole

Land
Wandering Fumarole enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes