Oath of the Gatewatch

Ayli, Eternal Pilgrim

Ayli, Eternal Pilgrim {W}{B}

Legendary Creature - Kor Cleric
Deathtouch
{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2/3
Baloth Null

Baloth Null {4}{B}{G}

Creature - Zombie Beast
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
Cliffhaven Vampire

Cliffhaven Vampire {2}{W}{B}

Creature - Vampire Warrior Ally
Flying
Whenever you gain life, each opponent loses 1 life.
"My people are no longer slaves to the Eldrazi, beholden to the past. We will determine our own future."
2/4
Joraga Auxiliary

Joraga Auxiliary {1}{G}{W}

Creature - Elf Soldier Ally
{4}{G}{W}: Support 2.
"Before the battle, I heard them take an oath near the ruins of Sea Gate. I hope they inspire others to keep watch."
2/3
Jori En, Ruin Diver

Jori En, Ruin Diver {1}{U}{R}

Legendary Creature - Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.
"Some relic hunters have given up exploring and gone to fight the Eldrazi. But I know our work is more important than ever. The secrets we uncover could lead to the world's salvation."
2/3
Mina and Denn, Wildborn

Mina and Denn, Wildborn {2}{R}{G}

Legendary Creature - Elf Ally
You may play an additional land on each of your turns.
{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.
4/4
Reflector Mage

Reflector Mage {1}{W}{U}

Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2/3
Relentless Hunter

Relentless Hunter {1}{R}{G}

Creature - Human Warrior
{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.
"I swore to take one head for each member of my family they killed. My task is nowhere near its end."
3/3
Stormchaser Mage

Stormchaser Mage {U}{R}

Creature - Human Wizard
Flying, haste
Prowess
Roilmages' tactics are as chaotic as the energies they channel.
1/3
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1}
Once a simple tool, it—like everything else on Zendikar—has been turned into a weapon against the Eldrazi.
Captain's Claws

Captain's Claws {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip {1}
Forged for victory in a time of despair.
Captain's Claws

Captain's Claws {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip {1}
Forged for victory in a time of despair.
Chitinous Cloak

Chitinous Cloak {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Equip {3}
"If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones."
—Ryza, Oran-Rief scout
Hedron Crawler

Hedron Crawler {2}

Artifact Creature - Construct
{T}: Add {C}.
"It's endearing, in a mystical, pointy sort of way."
—General Tazri, allied commander
0/1
Seer's Lantern

Seer's Lantern {3}

Artifact
{T}: Add {C}.
{2}, {T}: Scry 1.
A light to bring hope in dark times.
Stoneforge Masterwork

Stoneforge Masterwork {1}

Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip {2}
The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities."
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1}
"Sometimes being fast is as important as being smart."
—Ryza, Oran-Rief scout
Cinder Barrens

Cinder Barrens

Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.
Corrupted Crossroads

Corrupted Crossroads

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
"Look, and see the future."
—Ayli, high priest of the Eternal Pilgrims
Crumbling Vestige

Crumbling Vestige

Land
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color.
{T}: Add {C}.
Hissing Quagmire

Hissing Quagmire

Land
Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Holdout Settlement

Holdout Settlement

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
Meandering River

Meandering River

Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Mirrorpool

Mirrorpool

Land
Mirrorpool enters the battlefield tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.