Core Set 2021

Teferi's Ageless Insight

Teferi's Ageless Insight {2}{U}{U}

Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
"Fine, you know more than me. But do you have to be such a show-off about it?"
—Chandra Nalaar, to Teferi
Teferi's Protege

Teferi's Protege {2}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief.
2/3
Teferi's Tutelage

Teferi's Tutelage {2}{U}

Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards.
"Tarassel's sixth law of temporal recursion is easy to understand as long as you know the first seven."
Tide Skimmer

Tide Skimmer {3}{U}

Creature - Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
Tolarian Kraken

Tolarian Kraken {4}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
4/6
Tome Anima

Tome Anima {3}{U}

Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
Sometimes knowledge takes on a life of its own.
3/3
Unsubstantiate

Unsubstantiate {1}{U}

Instant
Return target spell or creature to its owner's hand.
"Nicely done, Jace. You always were good at disappearing acts."
—Liliana Vess
Vodalian Arcanist

Vodalian Arcanist {1}{U}

Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.
1/3
Waker of Waves

Waker of Waves {5}{U}{U}

Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
Wall of Runes

Wall of Runes {U}

Creature - Wall
Defender
When Wall of Runes enters the battlefield, scry 1.
0/4
Wishcoin Crab

Wishcoin Crab {3}{U}

Creature - Crab
"What wishes do they grant? Mostly pinching-related ones."
—Omik, superintendent of waterworks
2/5
Alchemist's Gift

Alchemist's Gift {B}

Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.
Archfiend's Vessel

Archfiend's Vessel {B}

Creature - Human Cleric
Lifelink
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1
Bad Deal

Bad Deal {4}{B}{B}

Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
There are still places where a smile and a handshake are all you need to seal a deal.
Blood Glutton

Blood Glutton {4}{B}

Creature - Vampire
Lifelink
"Some savor the hunt. I savor the kill."
4/3
Caged Zombie

Caged Zombie {2}{B}

Creature - Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
"Six consecutive life sentences" takes on a new meaning when necromancy is involved.
2/3
Carrion Grub

Carrion Grub {3}{B}

Creature - Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters the battlefield, mill four cards.
0/5
Crypt Lurker

Crypt Lurker {3}{B}

Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
"Even the rats refuse to set foot inside. I fear to think what might be waiting in there."
—Gravedigger's journal
3/4
Deathbloom Thallid

Deathbloom Thallid {2}{B}

Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar
3/2
Related card: Slimefoot, Thallid Transplant
Demonic Embrace

Demonic Embrace {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Resistance is unthinkable.
Eliminate

Eliminate {1}{B}

Instant
Destroy target creature or planeswalker with mana value 3 or less.
"Cruelty? No. This is necessity."
—Kaervek
Fetid Imp

Fetid Imp {1}{B}

Creature - Imp
Flying
{B}: Fetid Imp gains deathtouch until end of turn.
1/2
Finishing Blow

Finishing Blow {4}{B}

Instant
Destroy target creature or planeswalker.
"In this world, it's kill or be killed. I'd rather not be the latter."
Gloom Sower

Gloom Sower {5}{B}{B}

Creature - Horror
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
"First, the darkness fell. Terror came next. After that, only despair remained."
—The Tragedy of Morein
8/6