Core Set 2021

Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related card: Colossal Chorus
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Drowsing Tyrannodon

Drowsing Tyrannodon {1}{G}

Creature - Dinosaur
Defender
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
What the rangers thought were warning growls turned out to be nothing but monstrous snoring.
3/3
Elder Gargaroth

Elder Gargaroth {3}{G}{G}

Creature - Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
Feline Sovereign

Feline Sovereign {2}{G}

Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
2/3
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Fungal Rebirth

Fungal Rebirth {2}{G}

Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
"We're all food for something in the end."
—Cevraya, Golgari shaman
Garruk, Unleashed

Garruk, Unleashed {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn.
[–2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
[–7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Loyalty:
4
Garruk's Gorehorn

Garruk's Gorehorn {4}{G}

Creature - Beast
"It certainly takes after its master: big and brutish, and you can smell it from a mile away."
—Liliana Vess
7/3
Garruk's Harbinger

Garruk's Harbinger {1}{G}{G}

Creature - Beast
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
Garruk's Uprising

Garruk's Uprising {2}{G}

Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Gnarled Sage

Gnarled Sage {3}{G}{G}

Creature - Treefolk Druid
Reach
As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance.
4/4
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will be there."
—Ajani Goldmane
Hunter's Edge

Hunter's Edge {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
Invigorating Surge

Invigorating Surge {2}{G}

Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
For hydras, most problems can be solved with the addition of a few extra heads.
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse {1}{G}

Legendary Creature - Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest."
1/2
Life Goes On

Life Goes On {G}

Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
"If you believe the God-Pharaoh tests you, charge with me to prove yourself. If you believe he betrayed us all, join with me to fight for tomorrow!"
—Samut, former Tah-crop initiate
Llanowar Visionary

Llanowar Visionary {2}{G}

Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
The elves of Llanowar look to their past to determine the shape of their future.
2/2
Ornery Dilophosaur

Ornery Dilophosaur {3}{G}

Creature - Dinosaur
Deathtouch
Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2/2
Related card: Loose in the Park
Portcullis Vine

Portcullis Vine {G}

Creature - Plant Wall
Defender
{2}, {T}, Sacrifice a creature with defender: Draw a card.
Nature's way of saying "take the long way home."
0/3
Pridemalkin

Pridemalkin {2}{G}

Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample.
2/1
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
Quirion Dryad

Quirion Dryad {1}{G}

Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Yes, nature is stronger. You don't see little buildings sprouting on trees."
—Emmara