Core Set 2021

Run Afoul

Run Afoul {G}

Instant
Target opponent sacrifices a creature of their choice with flying.
"What did you catch today, my pet? Ah, it looks like a bit of vampire stuck between your teeth."
—Atla Palani, nest tender
Sabertooth Mauler

Sabertooth Mauler {3}{G}

Creature - Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
"I hope the idiot who introduced these creatures to the jungle was their first meal."
—Opar, veteran guide
3/3
Related card: Loose in the Park
Sanctum of Fruitful Harvest

Sanctum of Fruitful Harvest {2}{G}

Legendary Enchantment - Shrine
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Beneath bright blossoms
Verdant with spring's rich bounty,
The soul blooms in song.
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Setessan Training

Setessan Training {1}{G}

Enchantment - Aura
Enchant creature you control
When Setessan Training enters, draw a card.
Enchanted creature gets +1/+0 and has trample.
Skyway Sniper

Skyway Sniper {G}

Creature - Elf Archer
Reach
{2}{G}: Skyway Sniper deals 1 damage to target creature with flying.
"No sight is more beautiful than a clear sky."
1/2
Snarespinner

Snarespinner {1}{G}

Creature - Spider
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
"Let's lure the drakes to the webs over the Samok Stand. Keep the spiders content."
—Aurelia
1/3
Related card: Ishkanah, Broodmother
Sporeweb Weaver

Sporeweb Weaver {2}{G}

Creature - Spider
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
It spins its web throughout the undercity, strange growths sprouting in its wake.
1/4
Thrashing Brontodon

Thrashing Brontodon {1}{G}{G}

Creature - Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
3/4
Related card: Loose in the Park
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Track Down

Track Down {1}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card.
Scents fade and footprints wash away, but some trails can never be erased.
Trufflesnout

Trufflesnout {2}{G}

Creature - Boar
When Trufflesnout enters, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Its exploits are the stuff of legends among local chefs and fuel for nightmares among the forest thallids.
2/2
Related card: Garruk, Wrath of the Wilds
Warden of the Woods

Warden of the Woods {4}{G}{G}

Creature - Treefolk
Vigilance
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Weak and strong alike seek shelter beneath its branches.
5/7
Wildwood Scourge

Wildwood Scourge {X}{G}

Creature - Hydra
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
0/0
Alpine Houndmaster

Alpine Houndmaster {R}{W}

Creature - Human Warrior
When Alpine Houndmaster enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
2/2
Related cards: Alpine Watchdog Igneous Cur
Conclave Mentor

Conclave Mentor {G}{W}

Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
"I have faith in your potential."
2/2
Dire Fleet Warmonger

Dire Fleet Warmonger {1}{B}{R}

Creature - Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn.
3/3
Experimental Overload

Experimental Overload {2}{U}{R}

Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Explosions aren't necessarily failures, just a different kind of success.
Indulging Patrician

Indulging Patrician {1}{W}{B}

Creature - Vampire Noble
Flying
Lifelink
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
"Just a nibble for now. I wouldn't want to ruin my appetite."
1/4
Leafkin Avenger

Leafkin Avenger {2}{R}{G}

Creature - Elemental Druid
{T}: Add {G} for each creature with power 4 or greater you control.
{7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker.
"My roots are ash, my heart a smoldering ember. What I could not protect, I will avenge."
4/3
Lorescale Coatl

Lorescale Coatl {1}{G}{U}

Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
2/2
Niambi, Esteemed Speaker

Niambi, Esteemed Speaker {W}{U}

Legendary Creature - Human Cleric
Flash
When Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
2/1
Obsessive Stitcher

Obsessive Stitcher {1}{U}{B}

Creature - Human Wizard
{T}: Draw a card, then discard a card.
{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
No one is as dedicated to perfection as a stitcher working on their latest masterpiece.
0/3
Related card: Bind to Secrecy
Radha, Heart of Keld

Radha, Heart of Keld {1}{R}{G}

Legendary Creature - Elf Warrior
During your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3/3
Sanctum of All

Sanctum of All {W}{U}{B}{R}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.