Core Set 2021

Makeshift Battalion

Makeshift Battalion {2}{W}

Creature - Human Soldier
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.
3/2
Mangara, the Diplomat

Mangara, the Diplomat {3}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
Nine Lives

Nine Lives {1}{W}{W}

Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.
Pack Leader

Pack Leader {1}{W}

Creature - Dog
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.
2/2
Rambunctious Mutt

Rambunctious Mutt {3}{W}{W}

Creature - Dog
When Rambunctious Mutt enters, destroy target artifact or enchantment an opponent controls.
Emphatic words with powerful gestures. Clearly this was playtime.
3/4
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
"A potion is no substitute for a skilled surgeon, but it will hold your bits in."
—Torricks, battlefield medic
Runed Halo

Runed Halo {W}{W}

Enchantment
As Runed Halo enters, choose a card name.
You have protection from the chosen card name.
Sanctum of Tranquil Light

Sanctum of Tranquil Light {W}

Legendary Enchantment - Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
An untroubled mind
Dwells in perfect harmony
With a peaceful heart.
Seasoned Hallowblade

Seasoned Hallowblade {1}{W}

Creature - Human Warrior
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn.
"I don't know that I'll win every fight. But I have faith, and that's carried me this far."
3/1
Secure the Scene

Secure the Scene {4}{W}

Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
"You know it's a great show when the Azorius arrest the props, too!"
—Judith, the Scourge Diva
Selfless Savior

Selfless Savior {W}

Creature - Dog
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn.
She raised him from an orphaned pup and gave him a life of love. With his last act, he thanked her.
1/1
Siege Striker

Siege Striker {2}{W}

Creature - Human Soldier
Double strike
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1/1
Speaker of the Heavens

Speaker of the Heavens {W}

Creature - Human Cleric
Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
"All are welcome in the angels' light."
1/1
Staunch Shieldmate

Staunch Shieldmate {W}

Creature - Dwarf Soldier
"Gilded with gold from a dragon's trove, it is! And etched with the image of the dragon I slew to take it."
1/3
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Valorous Steed

Valorous Steed {4}{W}

Creature - Unicorn
Vigilance
When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
3/3
Vryn Wingmare

Vryn Wingmare {2}{W}

Creature - Pegasus
Flying
Noncreature spells cost {1} more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
2/1
Warded Battlements

Warded Battlements {2}{W}

Creature - Wall
Defender
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
Barrin, Tolarian Archmage

Barrin, Tolarian Archmage {1}{U}{U}

Legendary Creature - Human Wizard
When Barrin, Tolarian Archmage enters, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
"There is no age at which you stop learning."
2/2
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"I decide what stands in my way."
Capture Sphere

Capture Sphere {3}{U}

Enchantment - Aura
Flash
Enchant creature
When Capture Sphere enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Discontinuity

Discontinuity {3}{U}{U}{U}

Instant
During your turn, this spell costs {2}{U}{U} less to cast.
End the turn.
Enthralling Hold

Enthralling Hold {3}{U}{U}

Enchantment - Aura
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
"I offered to pay him to do the job, but he refused. So I took matters into my own hands."
—Tahim, the Puppetmaster
Frantic Inventory

Frantic Inventory {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
"Another village, another angry mob. Why do I even bother unpacking?"