Foundations Jumpstart

Merfolk Pupil

Merfolk Pupil {1}{U}

Creature - Merfolk Wizard
When Merfolk Pupil enters, draw a card, then discard a card.
{1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
Maintaining a personal bubble is even more important when you have gills.
1/1
Moon-Circuit Hacker

Moon-Circuit Hacker {1}{U}

Enchantment Creature - Human Ninja
Ninjutsu {U}
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered this turn.
2/1
Related card: Moon-Circuit Hacker (Alchemy)
Moonsnare Specialist

Moonsnare Specialist {3}{U}

Creature - Human Ninja
Ninjutsu {2}{U}
When Moonsnare Specialist enters, return up to one target creature to its owner's hand.
2/2
Mu Yanling, Sky Dancer

Mu Yanling, Sky Dancer {1}{U}{U}

Legendary Planeswalker - Yanling
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.
[–3]: Create a 4/4 blue Elemental Bird creature token with flying.
[–8]: You get an emblem with "Islands you control have '{T}: Draw a card.'"
Loyalty:
2
Muse Drake

Muse Drake {3}{U}

Creature - Drake
Flying
When Muse Drake enters, draw a card.
A composer wrote a symphony based on the drakes screeching outside her window. Reviews were mixed—except among the drakes.
1/3
Mystic Skyfish

Mystic Skyfish {2}{U}

Creature - Fish
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.
3/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Nadir Kraken

Nadir Kraken {1}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Naiad of Hidden Coves

Naiad of Hidden Coves {2}{U}

Enchantment Creature - Nymph
During turns other than yours, spells you cast cost {1} less to cast.
"Wave-borne, he watches over secrets of the shore."
—Psemilla, Meletian poet
2/3
Network Disruptor

Network Disruptor {U}

Artifact Creature - Moonfolk Rogue
Flying
When Network Disruptor enters, tap target permanent.
"Just as I suspected. They thought they'd hidden the terminal, so they got lazy with the encryption."
1/1
Nightveil Sprite

Nightveil Sprite {1}{U}

Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1.
"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."
—Minosz, Orzhov chief of security
1/2
Omen of the Sea

Omen of the Sea {1}{U}

Enchantment
Flash
When Omen of the Sea enters, scry 2, then draw a card.
{2}{U}, Sacrifice Omen of the Sea: Scry 2.
Oneirophage

Oneirophage {3}{U}

Creature - Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2
Opportunity

Opportunity {4}{U}{U}

Instant
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
"It's easy to anticipate Captain Storm's orders: take the more dangerous route."
Related card: Tome of Gadwick
Organ Hoarder

Organ Hoarder {3}{U}

Creature - Zombie
When Organ Hoarder enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
The stitcher died years ago, but her dutiful assistant still keeps the laboratory well stocked.
3/2
Overflowing Insight

Overflowing Insight {4}{U}{U}{U}

Sorcery
Target player draws seven cards.
The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.
Owl Familiar

Owl Familiar {1}{U}

Creature - Bird
Flying
When Owl Familiar enters, draw a card, then discard a card.
1/1
Pestermite

Pestermite {2}{U}

Creature - Faerie Rogue
Flash
Flying
When Pestermite enters, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely why they show up.
2/1
Phantasmal Form

Phantasmal Form {2}{U}

Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Within each of us lurks the fathomless.
Phantom Ninja

Phantom Ninja {1}{U}{U}

Creature - Illusion Ninja
Phantom Ninja can't be blocked.
"Ninjas can run across water, pull ladders from pockets, kill with a kiss, and slip between bricks. Pack of lies, I say."
—Benden, teahouse gossip
2/2
Prosperous Thief

Prosperous Thief {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
3/2
Related card: Prosperous Thief (Alchemy)
Purple-Crystal Crab

Purple-Crystal Crab {1}{U}

Creature - Crab
When Purple-Crystal Crab dies, draw a card.
A precious shell without, a delicious taste within.
1/1
Reckless Scholar

Reckless Scholar {2}{U}

Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
Progress comes at a price.
2/1
Remand

Remand {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
"Well, at least all of that arm-waving and arcane babbling you did was impressive."
Screaming Swarm

Screaming Swarm {5}{U}

Creature - Bird Horror
Flying
Whenever you attack with one or more creatures, target player mills that many cards.
{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
4/4