Foundations Jumpstart

Balustrade Spy

Balustrade Spy {3}{B}

Creature - Vampire Rogue
Flying
When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2/3
Bastion of Remembrance

Bastion of Remembrance {2}{B}

Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Lives taken are lives not easily forgotten.
Bleed Dry

Bleed Dry {2}{B}{B}

Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
"Wipe your chin, child. We can't have Olivia thinking we're uncivilized."
—Anje Falkenrath
Blood Beckoning

Blood Beckoning {B}

Sorcery
Kicker {3}
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Burglar

Blood Burglar {1}{B}

Creature - Vampire Rogue
During your turn, Blood Burglar has lifelink.
"You've heard that a vampire can't enter a home without an invitation? A lie meant to help you sleep at night."
—Kerin, watch sergeant
2/2
Blood Fountain

Blood Fountain {B}

Artifact
When Blood Fountain enters, create a Blood token.
{3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
Bloodgift Demon

Bloodgift Demon {3}{B}{B}

Creature - Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
5/4
Bloodthirsty Aerialist

Bloodthirsty Aerialist {1}{B}{B}

Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
2/3
Related card: Xander's Wake
Bloodtithe Collector

Bloodtithe Collector {4}{B}

Creature - Vampire Noble
Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.
3/4
Boneclad Necromancer

Boneclad Necromancer {3}{B}{B}

Creature - Human Wizard
When Boneclad Necromancer enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
"Living or dead, everyone responds to the proper motivation."
3/3
Related card: Xander's Wake
Coat with Venom

Coat with Venom {B}

Instant
Target creature gets +1/+2 and gains deathtouch until end of turn.
"Every Silumgar blade carries the blessing of our dragonlord."
—Xathi the Infallible
Contract Killing

Contract Killing {3}{B}{B}

Sorcery
Destroy target creature. Create two Treasure tokens.
For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge.
Crawl from the Cellar

Crawl from the Cellar {B}

Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback {3}{B}
Creeping Bloodsucker

Creeping Bloodsucker {1}{B}

Creature - Vampire
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
"If a vampire were feeding on you every night, wouldn't you have bite marks? Stop wasting my time."
—Donya, village healer
1/2
Crooked Custodian

Crooked Custodian {1}{B}

Creature - Ogre Rogue
Crooked Custodian enters tapped.
"Nothing to see here. Just carrying a carpet. Yes, the carpet wears boots. Stop asking questions."
3/2
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
5/5
Dark Supplicant

Dark Supplicant {B}

Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Cabal clerics serve two masters: their patriarch and their god.
1/1
Related card: Scion of Darkness
Deal Gone Bad

Deal Gone Bad {3}{B}

Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards.
"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."
—Kamiz, Obscura Oculus
Related card: Deal Gone Bad (Alchemy)
Defenestrate

Defenestrate {2}{B}

Instant
Destroy target creature without flying.
The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor.
Devouring Swarm

Devouring Swarm {1}{B}{B}

Creature - Insect
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
2/1
Dire Fleet Hoarder

Dire Fleet Hoarder {1}{B}

Creature - Human Pirate
When Dire Fleet Hoarder dies, create a Treasure token.
Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.
2/1
Diregraf Scavenger

Diregraf Scavenger {3}{B}

Creature - Zombie Bear
Deathtouch
When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
It can barely feel the sword anymore.
2/3
Disfigure

Disfigure {B}

Instant
Target creature gets -2/-2 until end of turn.
With a snap of metal like a strike of lightning, the tide of war shifted in Mishra's favor.
Doomed Dissenter

Doomed Dissenter {1}{B}

Creature - Human
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
The most dangerous place to be in Kessig is alone.
1/1
Doomed Necromancer

Doomed Necromancer {2}{B}

Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Many necromancers share the same last words—the ones that conclude the undeath ritual.
2/2