Foundations Jumpstart

Militant Inquisitor

Militant Inquisitor {2}{W}

Creature - Human Cleric
This creature gets +1/+0 for each Equipment you control.
"I am an instrument of the church wielded against Avacyn's enemies."
2/3
Mirran Bardiche

Mirran Bardiche {4}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+1 and has vigilance.
Equip {3}{W}
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"My faith is stronger than fang, claw, or mindless hunger."
Related card: Recruit Instructor
Moment of Triumph

Moment of Triumph {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
Nykthos Paragon

Nykthos Paragon {4}{W}{W}

Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.
4/6
Nyx-Fleece Ram

Nyx-Fleece Ram {1}{W}

Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
0/5
Ojutai Exemplars

Ojutai Exemplars {2}{W}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, choose one —
• Tap target creature.
• This creature gains first strike and lifelink until end of turn.
• Exile this creature, then return it to the battlefield tapped under its owner's control.
4/4
Outflank

Outflank {W}

Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
"With the drum of hooves and a flash of blades, the monster's terrifying roar changed to a cry of fear."
—Legend of the Gilded Knights
Related card: Slayer's Bounty
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"Can't a fella get a moment's peace around here?"
Related card: Domesticated Mammoth
Paladin of the Bloodstained

Paladin of the Bloodstained {3}{W}

Creature - Vampire Knight
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
3/2
Parhelion Patrol

Parhelion Patrol {3}{W}

Creature - Human Knight
Flying
Vigilance
Mentor
"Too many have disappeared in these dark days. I am the light that will lead them home."
2/3
Patron of the Valiant

Patron of the Valiant {3}{W}{W}

Creature - Angel
Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
"Bant's most gallant knights wear my sigil, and for that I am humbled."
4/4
Rally of Wings

Rally of Wings {1}{W}

Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.
Recruitment Officer

Recruitment Officer {W}

Creature - Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Every name on this list is already a hero! Will you add your own to it?"
2/1
Recumbent Bliss

Recumbent Bliss {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Relief Captain

Relief Captain {2}{W}{W}

Creature - Kor Knight Ally
When this creature enters, support 3.
Sometimes gestures of support are small. Sometimes not.
3/2
Repel the Darkness

Repel the Darkness {2}{W}

Instant
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Resistance Reunited

Resistance Reunited {1}{W}

Instant
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.
"Well, aren't you a sight for sore eyes!" said Koth. "I was about to say the same, my friend," Elspeth replied.
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
Esika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.
Rhox Faithmender

Rhox Faithmender {3}{W}

Creature - Rhino Monk
Lifelink
If you would gain life, you gain twice that much life instead.
Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
1/5
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault
Ronom Unicorn

Ronom Unicorn {1}{W}

Creature - Unicorn
Sacrifice this creature: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
2/2
Sandsteppe Outcast

Sandsteppe Outcast {2}{W}

Creature - Human Warrior
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Create a 1/1 white Spirit creature token with flying.
2/1
Savannah Lions

Savannah Lions {W}

Creature - Cat
One alone is fearsome; one among many is unstoppable.
—Benalish proverb
2/1
Search Party Captain

Search Party Captain {3}{W}

Creature - Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn.
When this creature enters, draw a card.
"Werewolves leave messy trails. Easy to follow. Hard to forget."
2/2