Foundations Jumpstart

Tolarian Kraken

Tolarian Kraken {4}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
4/6
Towering-Wave Mystic

Towering-Wave Mystic {1}{U}

Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.
2/1
Trial of Knowledge

Trial of Knowledge {3}{U}

Enchantment
When Trial of Knowledge enters, draw three cards, then discard a card.
When a Cartouche you control enters, return Trial of Knowledge to its owner's hand.
Undersea Invader

Undersea Invader {4}{U}{U}

Creature - Giant Rogue
Flash
Undersea Invader enters tapped.
"The currents are strange today, and the fish are fearful. Something's stirring in the depths."
—Rathstaf, Kannah fisherman
5/6
Vexing Gull

Vexing Gull {2}{U}

Creature - Bird
Flash
Flying
"May the skies be clear of gales and gulls."
—Meletian prayer
2/2
Voracious Greatshark

Voracious Greatshark {3}{U}{U}

Creature - Shark
Flash
When this creature enters, counter target artifact or creature spell.
There is no boat big enough.
5/4
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Waker of Waves

Waker of Waves {5}{U}{U}

Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
Wall of Lost Thoughts

Wall of Lost Thoughts {1}{U}

Creature - Wall
Defender
When Wall of Lost Thoughts enters, target player mills four cards.
Those who intrude upon the Dimir seldom remember that they have done so.
0/4
Warden of Evos Isle

Warden of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
Waterkin Shaman

Waterkin Shaman {1}{U}

Creature - Elemental Shaman
Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.
"They come to drink, to bathe, and—I
believe—to play."
2/1
Wavebreak Hippocamp

Wavebreak Hippocamp {2}{U}

Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
Tritons search for omens in its wake.
2/2
Whirlwind Denial

Whirlwind Denial {2}{U}

Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.
"No, no, and . . . no."
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Windcaller Aven

Windcaller Aven {4}{U}{U}

Creature - Bird Wizard
Flying
Cycling {U}
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
4/3
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
Winged Words

Winged Words {2}{U}

Sorcery
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
Witching Well

Witching Well {U}

Artifact
When Witching Well enters, scry 2.
{3}{U}, Sacrifice Witching Well: Draw two cards.
It was built by the Witch of Lochmere. Most of the wishes it grants are its own.
Yarok's Wavecrasher

Yarok's Wavecrasher {3}{U}

Creature - Elemental
When Yarok's Wavecrasher enters, return another creature you control to its owner's hand.
"Yarok's waters rush and rage
Where armies bled into the sand."
—Lament for Bala Ged, stanza 2
4/4
Agonizing Syphon

Agonizing Syphon {3}{B}

Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
"Your death will take a mere moment, but it will feel like an eternity."
—Vilis, Broker of Blood
Alchemist's Gift

Alchemist's Gift {B}

Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.
Archfiend's Vessel

Archfiend's Vessel {B}

Creature - Human Cleric
Lifelink
When Archfiend's Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Arrogant Outlaw

Arrogant Outlaw {2}{B}

Creature - Vampire Noble
When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.
3/2
Audacious Thief

Audacious Thief {2}{B}

Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
"Skill, imagination, smarts: none of it matters unless you have the nerve to use it."
2/2