Foundations Jumpstart

Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Cruel Witness

Cruel Witness {2}{U}{U}

Creature - Bird Horror
Flying
Whenever you cast a noncreature spell, surveil 1.
"I escaped, so why do I still feel like I'm being watched?"
—Gregel, militia leader
3/3
Crystacean

Crystacean {3}{U}

Creature - Crab
Flash
It loves blending into its environment, ambushing prey, and long scuttles on the beach.
1/6
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Draugr Thought-Thief

Draugr Thought-Thief {2}{U}

Creature - Zombie Rogue
When Draugr Thought-Thief enters, look at the top card of target player's library. You may put that card into their graveyard.
The worst part is that you won't even remember how much he's taken from you.
3/2
Exclusion Mage

Exclusion Mage {2}{U}

Creature - Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
2/2
Expedition Diviner

Expedition Diviner {3}{U}

Creature - Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
3/2
Expendable Lackey

Expendable Lackey {U}

Creature - Human Citizen
{1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.
"Altonio? No, I'm sorry. No one by that name works here."
—Raffine
1/1
Experimental Aviator

Experimental Aviator {3}{U}{U}

Creature - Human Artificer
Flying
When Experimental Aviator enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
"The little thopters seemed lonely up here, so I thought I'd join them."
0/3
Fading Hope

Fading Hope {U}

Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
"At least I won't become one of . . . those things."
Faerie Vandal

Faerie Vandal {1}{U}

Creature - Faerie Rogue
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
History may be written by the triumphant, but it's often rewritten by the troublesome.
1/2
Filigree Attendant

Filigree Attendant {2}{U}{U}

Artifact Creature - Homunculus
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
"The perfect assistant is one that's responsive, dexterous, and capable of reaching all the high shelves."
—Coruk, Esper artificer
*/3
Frost Trickster

Frost Trickster {2}{U}

Creature - Bird Wizard
Flying
When Frost Trickster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The most important skill in a Mage Tower match is keeping one's cool.
2/2
Gearseeker Serpent

Gearseeker Serpent {5}{U}{U}

Creature - Serpent
This spell costs {1} less to cast for each artifact you control.
{5}{U}: Gearseeker Serpent can't be blocked this turn.
Its collection is vast, yet each ship has a special place in its heart.
5/6
Glimmerbell

Glimmerbell {1}{U}

Creature - Elemental Jellyfish
Flying
{1}{U}: Untap Glimmerbell.
"Their paths aren't random, but they don't float with the wind. Could they be following surges in crystalline energy?"
—Naireh, Ketria elementalist
1/3
Gust of Wind

Gust of Wind {3}{U}

Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Skysail's strength was also its vulnerability.
Haunting Figment

Haunting Figment {1}{U}

Creature - Illusion
Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
Some bad dreams stay with you forever.
2/1
Kapsho Kitefins

Kapsho Kitefins {4}{U}{U}

Creature - Fish
Flying
Whenever Kapsho Kitefins or another creature you control enters, tap target creature an opponent controls.
"It's a truly disconcerting sight to see their shadows cast upon the deck."
—Captain Triff
3/3
Krovikan Mist

Krovikan Mist {1}{U}

Creature - Illusion
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Plague-induced dreams became real as they swirled above Krov, mingling with the magical residue of the World Spell.
*/*
Lat-Nam Adept

Lat-Nam Adept {3}{U}

Creature - Human Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.
"Every book is a doorway to enlightenment. Curiosity is your key."
3/3
Locked in the Cemetery

Locked in the Cemetery {1}{U}

Enchantment - Aura
Enchant creature
When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"Help! I'm not a zombie! Let me out!"
Related card: Bind to Secrecy
Lord of the Unreal

Lord of the Unreal {U}{U}

Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof.
"The dream does not end until I say so."
2/2
Majestic Metamorphosis

Majestic Metamorphosis {2}{U}

Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.
Draw a card.
New Capenna's statues hold Old Capenna's secrets.
Related card: Skywriter Djinn
Malcator's Watcher

Malcator's Watcher {1}{U}

Artifact Creature - Phyrexian Drone
Flying, vigilance
When Malcator's Watcher dies, draw a card.
Each of the Gitaxian sectives watches the others, looking for any hint of imperfection.
1/1
Malfunction

Malfunction {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Malfunction enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
"They don't make them like they used to."