Foundations Jumpstart

Serpentine Ambush

Serpentine Ambush {1}{U}

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
The merchant did guarantee the new bait would bring in something big.
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
5/6
Shipwreck Dowser

Shipwreck Dowser {3}{U}{U}

Creature - Merfolk Wizard
Prowess
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
3/3
Shore Keeper

Shore Keeper {U}

Creature - Trilobite
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.
0/3
Shorecomber Crab

Shorecomber Crab {U}

Creature - Crab
Though Captain Riptide's corpse was mostly recovered from the shipwreck, no one ever managed to find his favorite hat.
0/4
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Silent Departure

Silent Departure {U}

Sorcery
Return target creature to its owner's hand.
Flashback {4}{U}
The same magic that lets geists pass through our realm can force them out of it.
Sky-Eel School

Sky-Eel School {3}{U}{U}

Creature - Fish
Flying
When Sky-Eel School enters, draw a card, then discard a card.
They swim on tides few can see, away from a threat few yet understand.
3/3
Slimebind

Slimebind {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -4/-0.
"Relax. It's quite harmless. And it will dissolve completely in a month or two."
—Navona, Simic field tester
Smoke Shroud

Smoke Shroud {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Soul Read

Soul Read {3}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards.
It's easy to be two steps ahead when you can see their every thought.
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Sphinx of Enlightenment

Sphinx of Enlightenment {4}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
Sprite Noble

Sprite Noble {1}{U}{U}

Creature - Faerie Noble
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
"By thorn and by stone, we will fight to see the day when beauty returns to this world."
2/2
Starlit Mantle

Starlit Mantle {1}{U}

Enchantment - Aura
Flash
Enchant creature you control
When Starlit Mantle enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
Stinging Lionfish

Stinging Lionfish {1}{U}

Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Starfish are its favorite prey.
2/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Stolen by the Fae

Stolen by the Fae {X}{U}{U}

Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.
Supreme Will

Supreme Will {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Teferi's Ageless Insight

Teferi's Ageless Insight {2}{U}{U}

Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
"Fine, you know more than me. But do you have to be such a show-off about it?"
—Chandra Nalaar, to Teferi
Thopter Mechanic

Thopter Mechanic {1}{U}

Creature - Human Artificer
Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.
When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.
"You want me to install a seat belt? Please. You're lucky to get a seat!"
2/1
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
2/2
Thoughtcast

Thoughtcast {4}{U}

Sorcery
Affinity for artifacts
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Tide Skimmer

Tide Skimmer {3}{U}

Creature - Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
Tidepool Turtle

Tidepool Turtle {3}{U}

Creature - Turtle
{2}{U}: Scry 1.
Prized by wizards as a mobile scrying pool, it bears visions drawn from the depths of the sea.
2/5