Foundations Jumpstart

Valkyrie's Sword

Valkyrie's Sword {1}{W}

Artifact - Equipment
When Valkyrie's Sword enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.
Equipped creature gets +2/+1.
Equip {3}
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Venerated Loxodon

Venerated Loxodon {4}{W}

Creature - Elephant Cleric
Convoke
When Venerated Loxodon enters, put a +1/+1 counter on each creature that convoked it.
4/4
Related card: Emmara, Voice of the Conclave
Wingsteed Rider

Wingsteed Rider {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Trust is the only bridle a pegasus will accept.
2/2
Youthful Valkyrie

Youthful Valkyrie {1}{W}

Creature - Angel
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Before she is admitted to the host of Starnheim, a young valkyrie must learn a thousand tales of her ancestors.
1/3
Related card: Celestial Vault
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet
2/2
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2/1
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Augur of Bolas

Augur of Bolas {1}{U}

Creature - Merfolk Wizard
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"There is no future save the one my master wills."
1/3
Aven Reedstalker

Aven Reedstalker {3}{U}

Creature - Bird Warrior
Flash
Flying
"Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in."
2/3
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
More so than "storm" or "pirate,"
"drake" is the word a sailor least wants to hear.
2/4
Blink of an Eye

Blink of an Eye {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Breaching Hippocamp

Breaching Hippocamp {3}{U}

Creature - Horse Fish
Flash
When Breaching Hippocamp enters, untap another target creature you control.
Don't try to ride this steed unless you've got gills too.
3/2
Brineborn Cutthroat

Brineborn Cutthroat {1}{U}

Creature - Merfolk Pirate
Flash
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
"I always attack from where their spyglasses can't see."
2/1
Bury in Books

Bury in Books {4}{U}

Instant
This spell costs {2} less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless.
Related card: Skywriter Djinn
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Capture Sphere

Capture Sphere {3}{U}

Enchantment - Aura
Flash
Enchant creature
When Capture Sphere enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Cavalier of Gales

Cavalier of Gales {2}{U}{U}{U}

Creature - Elemental Knight
Flying
When Cavalier of Gales enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5/5
Chilling Trap

Chilling Trap {U}

Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
"Serves you right for rushing ahead."
—Kaliea, Sea Gate trapfinder
Choking Tethers

Choking Tethers {3}{U}

Instant
Tap up to four target creatures.
Cycling {1}{U}
When you cycle Choking Tethers, you may tap target creature.
A wizard can be outnumbered but never outsmarted.
Related card: Skywriter Djinn
Chrome Prowler

Chrome Prowler {2}{U}

Artifact Creature - Phyrexian Cat
Flash
When Chrome Prowler enters, tap target creature an opponent controls.
It can catch a rat and perform a spinal tap with one graceful swipe of its paw.
3/2
Cloudkin Seer

Cloudkin Seer {2}{U}

Creature - Elemental Wizard
Flying
When Cloudkin Seer enters, draw a card.
"I can see which way the wind is blowing."
2/1