Jumpstart 2022

Dwynen's Elite

Dwynen's Elite {1}{G}

Creature - Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
2/2
Elderleaf Mentor

Elderleaf Mentor {3}{G}

Creature - Elf Warrior
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
"Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again."
3/2
Related card: Elderleaf Mentor (Alchemy)
Elven Bow

Elven Bow {G}

Artifact - Equipment
When Elven Bow enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow (Alchemy)
Elvish Warmaster

Elvish Warmaster {1}{G}

Creature - Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2/2
Engulfing Slagwurm

Engulfing Slagwurm {5}{G}{G}

Creature - Wurm
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
Its teeth exist only for decoration.
7/7
Enlarge

Enlarge {3}{G}{G}

Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.
For Mittens, it was just another day at the beach.
Feed the Pack

Feed the Pack {5}{G}

Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Feral Hydra

Feral Hydra {X}{G}

Creature - Hydra Beast
Feral Hydra enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
Ferocious Pup

Ferocious Pup {2}{G}

Creature - Wolf
When Ferocious Pup enters, create a 2/2 green Wolf creature token.
The strongest pack has the fiercest pups.
0/1
Related card: Garruk, Wrath of the Wilds
Fertilid

Fertilid {2}{G}

Creature - Elemental
Fertilid enters with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
Fierce Witchstalker

Fierce Witchstalker {2}{G}{G}

Creature - Wolf
Trample
When Fierce Witchstalker enters, create a Food token.
While the realm has laws, in the wilds there are other ways of balancing power.
4/4
Flourishing Hunter

Flourishing Hunter {4}{G}{G}

Creature - Wolf Spirit
When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.
"I would welcome her into my pack with honor."
—Arlinn Kord
6/6
Frontier Mastodon

Frontier Mastodon {2}{G}

Creature - Elephant
Ferocious — Frontier Mastodon enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.
3/2
Gaea's Protector

Gaea's Protector {3}{G}

Creature - Elemental Warrior
Gaea's Protector must be blocked if able.
Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease.
4/2
Related card: Loose in the Park
Ghirapur Guide

Ghirapur Guide {2}{G}

Creature - Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
3/2
Giant Caterpillar

Giant Caterpillar {3}{G}

Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3/3
Gift of the Gargantuan

Gift of the Gargantuan {2}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
4/3
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
"This world will not be tamed."
Havenwood Wurm

Havenwood Wurm {6}{G}

Creature - Wurm
Flash
Trample
Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.
5/6
Hooting Mandrills

Hooting Mandrills {5}{G}

Creature - Ape
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Howlgeist

Howlgeist {5}{G}

Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying
4/2
Hunger of the Howlpack

Hunger of the Howlpack {G}

Instant
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig
Hunter's Edge

Hunter's Edge {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.