Jumpstart 2022

Hero's Blade

Hero's Blade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach Hero's Blade to it.
Equip {4}
The best swords are forged with dragonfire.
Infiltration Lens

Infiltration Lens {1}

Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.
Iron Bully

Iron Bully {3}

Artifact Creature - Golem
Menace
When Iron Bully enters, put a +1/+1 counter on target creature.
"Why would someone have built ... wait, never mind. Send it to the front lines!"
—Commander Grozdan
1/1
Jousting Lance

Jousting Lance {2}

Artifact - Equipment
Equipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip {3}
Related card: Arms Scavenger
Juggernaut

Juggernaut {4}

Artifact Creature - Juggernaut
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
5/3
Related card: Juggernaut Peddler
Kitesail

Kitesail {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Kitesailing is a way of life—and without practice, the end of it.
Leonin Scimitar

Leonin Scimitar {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them."
—Initiation of Laena, skyhunter
Locthwain Gargoyle

Locthwain Gargoyle {1}

Artifact Creature - Gargoyle
{4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
"As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit."
—Beyond the Great Henge
0/3
Loxodon Warhammer

Loxodon Warhammer {3}

Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira
Manakin

Manakin {2}

Artifact Creature - Construct
{T}: Add {C}.
"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble."
—"The Artificer's Apprentice"
1/1
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Monkey Cage

Monkey Cage {5}

Artifact
When a creature enters, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Panharmonicon

Panharmonicon {4}

Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
Phyrexian Ironfoot

Phyrexian Ironfoot {3}

Snow Artifact Creature - Phyrexian Construct
Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}: Untap Phyrexian Ironfoot.
It took the Rimewind cultists days to realize they had successfully activated the creature—it just wasn't interested in moving.
3/4
Pierce Strider

Pierce Strider {4}

Artifact Creature - Phyrexian Construct
When Pierce Strider enters, target opponent loses 3 life.
"Pain isn't a negative stimulus. Pain is a sign of your imperfection."
—Sheoldred, Whispering One
3/3
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
1/1
Psychosis Crawler

Psychosis Crawler {5}

Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
*/*
Raiders' Karve

Raiders' Karve {3}

Artifact - Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3
4/4
Related cards: Break Expectations Experimental Pilot
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Self-Assembler

Self-Assembler {5}

Artifact Creature - Assembly-Worker
When Self-Assembler enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
It sees itself in all of its creations.
4/4
Shambling Suit

Shambling Suit {3}

Artifact Creature - Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her."
—Beyond the Great Henge
*/3
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
Talon of Pain

Talon of Pain {4}

Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target.
Tamiyo's Journal

Tamiyo's Journal {5}

Legendary Artifact
At the beginning of your upkeep, investigate.
{T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 434: There's more to Avacyn's madness . . .