Jumpstart 2022

Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Spark of Creativity

Spark of Creativity {R}

Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
"To invent is to rebel."
—Pia Nalaar
Sparkmage Apprentice

Sparkmage Apprentice {1}{R}

Creature - Human Wizard
When Sparkmage Apprentice enters, it deals 1 damage to any target.
Sparkmages are performance artists of sorts, but pain is the price of admission.
1/1
Sparktongue Dragon

Sparktongue Dragon {3}{R}{R}

Creature - Dragon
Flying
When Sparktongue Dragon enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
3/3
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
Spiteful Prankster

Spiteful Prankster {2}{R}

Creature - Devil
During your turn, Spiteful Prankster has first strike.
Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.
3/2
Related card: Tibalt, Wicked Tormentor
Starstorm

Starstorm {X}{R}{R}

Instant
Starstorm deals X damage to each creature.
Cycling {3}
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
Storm Fleet Pyromancer

Storm Fleet Pyromancer {4}{R}

Creature - Human Pirate Wizard
Raid — When Storm Fleet Pyromancer enters, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
"She's quick and fearless, and she's never missed a shot. That almost makes up for all the scorch marks she leaves behind."
—Captain Lannery Storm
3/2
Subterranean Scout

Subterranean Scout {1}{R}

Creature - Goblin Scout
When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.
When things get ugly above ground, goblins resort to alternate routes of passage.
2/1
Sudden Breakthrough

Sudden Breakthrough {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself.
Swaggering Corsair

Swaggering Corsair {2}{R}

Creature - Human Pirate
Raid — Swaggering Corsair enters with a +1/+1 counter on it if you attacked this turn.
"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"
2/2
Swift Kick

Swift Kick {3}{R}

Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Torch Courier

Torch Courier {R}

Creature - Goblin
Haste
Sacrifice Torch Courier: Another target creature gains haste until end of turn.
"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.
1/1
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol
Trove of Temptation

Trove of Temptation {3}{R}

Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token.
Vault Robber

Vault Robber {1}{R}

Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.
The dwarves believe works of art should be passed down the generations, not buried with the dead.
1/3
Viashino Pyromancer

Viashino Pyromancer {1}{R}

Creature - Lizard Wizard
When this creature enters, it deals 2 damage to target player or planeswalker.
"I trained with the Ghitu, and I respect the fire as they do."
2/1
Volley Veteran

Volley Veteran {3}{R}

Creature - Goblin Warrior
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
"Fill the sky with stuff!"
4/2
War-Name Aspirant

War-Name Aspirant {1}{R}

Creature - Human Warrior
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
2/1
Warcry Phoenix

Warcry Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
War begins with one red ember.
2/2
Weaselback Redcap

Weaselback Redcap {R}

Creature - Goblin Knight
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."
—Syr Alin, the Lion's Claw
1/1
Welding Sparks

Welding Sparks {2}{R}

Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."
—Pia Nalaar
Wildfire Elemental

Wildfire Elemental {2}{R}{R}

Creature - Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
3/3
Yidaro, Wandering Monster

Yidaro, Wandering Monster {5}{R}{R}

Legendary Creature - Dinosaur Turtle
Trample, haste
Cycling {1}{R}
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.
8/8