Jumpstart 2022

Jumpstart 2022 contains 835 cards.
Released: 2022-12-02
Base set size: 834 cards.
Preconstructed decks:
Boosters:
  • Jumpstart 2022 Jumpstart Booster (J22-JUMPSTART)
  • Agrus Kos, Eternal Soldier

    Agrus Kos, Eternal Soldier {3}{W}

    Legendary Creature - Spirit Soldier
    Vigilance
    Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures.
    3/4
    Angelic Cub

    Angelic Cub {1}{W}

    Creature - Cat Angel
    Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
    As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
    1/1
    Chains of Custody

    Chains of Custody {2}{W}

    Enchantment - Aura
    Enchant creature you control
    When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
    Enchanted creature has ward {2}.
    Distinguished Conjurer

    Distinguished Conjurer {1}{W}

    Creature - Human Wizard
    Whenever another creature you control enters, you gain 1 life.
    {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.
    1/2
    Ingenious Leonin

    Ingenious Leonin {4}{W}

    Creature - Cat Soldier
    {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
    Leonin claws were already deadly weapons of natural evolution before he improved upon them.
    4/4
    Lita, Mechanical Engineer

    Lita, Mechanical Engineer {2}{W}

    Legendary Artifact Creature - Artificer
    Vigilance
    At the beginning of your end step, untap each other artifact creature you control.
    {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3.
    3/3
    Magnanimous Magistrate

    Magnanimous Magistrate {5}{W}

    Creature - Human Advisor
    Magnanimous Magistrate enters with five reprieve counters on it.
    Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control.
    3/4
    Preston, the Vanisher

    Preston, the Vanisher {3}{W}

    Legendary Creature - Rabbit Wizard
    Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
    {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
    2/5
    Alandra, Sky Dreamer

    Alandra, Sky Dreamer {2}{U}{U}

    Legendary Creature - Merfolk Wizard
    Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
    Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
    2/4
    Biblioplex Kraken

    Biblioplex Kraken {4}{U}

    Creature - Kraken
    When Biblioplex Kraken enters, scry 3.
    Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
    4/5
    Hold for Questioning

    Hold for Questioning {3}{U}

    Enchantment - Aura
    Enchant creature or planeswalker
    When Hold for Questioning enters, tap enchanted permanent and investigate.
    Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
    Isu the Abominable

    Isu the Abominable {3}{U}{U}

    Legendary Snow Creature - Yeti
    You may look at the top card of your library any time.
    You may play snow lands and cast snow spells from the top of your library.
    Whenever another snow permanent you control enters, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable.
    5/5
    Kenessos, Priest of Thassa

    Kenessos, Priest of Thassa {1}{U}

    Legendary Creature - Merfolk Cleric
    If you would scry a number of cards, scry that many cards plus one instead.
    {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
    1/3
    Launch Mishap

    Launch Mishap {2}{U}

    Instant
    Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
    Merfolk Pupil

    Merfolk Pupil {1}{U}

    Creature - Merfolk Wizard
    When Merfolk Pupil enters, draw a card, then discard a card.
    {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
    Maintaining a personal bubble is even more important when you have gills.
    1/1
    Pirated Copy

    Pirated Copy {4}{U}

    Creature - Shapeshifter Pirate
    You may have Pirated Copy enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
    0/0
    Soul Read

    Soul Read {3}{U}

    Instant
    Choose one —
    • Counter target spell unless its controller pays {4}.
    • Draw two cards.
    It's easy to be two steps ahead when you can see their every thought.
    Synchronized Eviction

    Synchronized Eviction {4}{U}

    Instant
    This spell costs {2} less to cast if you control at least two creatures that share a creature type.
    Put target nonland permanent into its owner's library second from the top.
    "I told you this one would be a handful."
    Ashcoat of the Shadow Swarm

    Ashcoat of the Shadow Swarm {3}{B}

    Legendary Creature - Rat Warlock
    Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
    At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand.
    3/4
    Conductor of Cacophony

    Conductor of Cacophony {3}{B}

    Creature - Demon
    Conductor of Cacophony enters with two +1/+1 counters on it.
    {B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.
    Only an imitation of tortured shrieking
    —or so the Rakdos claim.
    2/1
    Creeping Bloodsucker

    Creeping Bloodsucker {1}{B}

    Creature - Vampire
    At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
    "If a vampire were feeding on you every night, wouldn't you have bite marks? Stop wasting my time."
    —Donya, village healer
    1/2
    Deadly Plot

    Deadly Plot {3}{B}

    Instant
    Choose one —
    • Destroy target creature or planeswalker.
    • Return target Zombie creature card from your graveyard to the battlefield tapped.
    "Open grave available, only one previous tenant."
    —Sign on cemetery gate
    Disciple of Perdition

    Disciple of Perdition {1}{B}

    Creature - Human Warlock
    When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both instead.
    • You draw a card and you lose 1 life.
    • Exile target opponent's graveyard. That player loses 1 life.
    "Could you please spare some of your blood for my precious little tree?"
    1/3
    Ossuary Rats

    Ossuary Rats {5}{B}

    Creature - Rat
    When Ossuary Rats enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
    You know you've ventured too deep when the rats stop running and hold their ground.
    3/2
    Rodolf Duskbringer

    Rodolf Duskbringer {5}{B}

    Legendary Creature - Vampire Angel
    Flying, deathtouch, lifelink
    Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
    At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
    4/4