Jumpstart 2022

Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice this artifact: Return target creature to its owner's hand.
{1}, Sacrifice this artifact: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Alchemist's Vial

Alchemist's Vial {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.
Aradara Express

Aradara Express {5}

Artifact - Vehicle
Menace
Crew 4
It glides around the city, a sublime combination of elegance and utility.
8/6
Assembly-Worker

Assembly-Worker {3}

Artifact Creature - Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
2/2
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
There's no prepared like overprepared.
Bloodline Pretender

Bloodline Pretender {3}

Artifact Creature - Shapeshifter
Changeling
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
2/2
Campus Guide

Campus Guide {2}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
"There's nowhere in Strixhaven I can't find. Where do you need to go?"
2/1
Cellar Door

Cellar Door {2}

Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
As if anyone needed another reason to avoid dark, dank cellars.
Circuit Mender

Circuit Mender {3}

Artifact Creature - Insect
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.
2/3
Related card: Circuit Mender (Alchemy)
Cogwork Assembler

Cogwork Assembler {3}

Artifact Creature - Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Duplication is neither thievery nor flattery. It is efficiency.
2/3
Dragon Blood

Dragon Blood {3}

Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
A single drop turns skin to scale and fist to claw.
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon you control enters, put a gold counter on this artifact.
{T}, Remove a gold counter from this artifact: Draw a card.
{T}: Add one mana of any color.
Edifice of Authority

Edifice of Authority {3}

Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on this artifact.
{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
Explorer's Scope

Explorer's Scope {1}

Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
Gearsmith Guardian

Gearsmith Guardian {5}

Artifact Creature - Construct
This creature gets +2/+0 as long as you control a blue creature.
Made in its creator's image, though slightly more clangy.
3/5
Gleaming Barrier

Gleaming Barrier {2}

Artifact Creature - Wall
Defender
When this creature dies, create a Treasure token.
"Gold without freedom might as well be lead."
—Angrath
0/4
Goldvein Pick

Goldvein Pick {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {1}
Related card: Arms Scavenger
Golem Artisan

Golem Artisan {5}

Artifact Creature - Golem
{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Better living through metallurgy.
3/3
Hammer of Ruin

Hammer of Ruin {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
By hammer forged, and by hammer undone.
Hangarback Walker

Hangarback Walker {X}{X}

Artifact Creature - Construct
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
{1}, {T}: Put a +1/+1 counter on this creature.
0/0
Heart-Piercer Bow

Heart-Piercer Bow {2}

Artifact - Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls.
Equip {1}
Related card: Renowned Weaponsmith
Hedron Archive

Hedron Archive {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
Heirloom Blade

Heirloom Blade {3}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}