Innistrad: Double Feature

Lunar Frenzy

Lunar Frenzy {X}{R}

Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
In the adrenaline-fueled chaos, she hadn't even felt the bite.
Moonrager's Slash

Moonrager's Slash {2}{R}

Instant
This spell costs {2} less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
The cathars fell like leaves as Tovolar himself joined the fray.
Moonveil Regent

Moonveil Regent {3}{R}

Creature - Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Mounted Dreadknight

Mounted Dreadknight {4}{R}

Creature - Vampire Knight
Trample
Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.
Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force.
5/4
Neonate's Rush

Neonate's Rush {2}{R}

Instant
This spell costs {1} less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
"We spend our entire existence pursuing the joy of our first night's feast."
—Anje Falkenrath
Obsessive Astronomer

Obsessive Astronomer {1}{R}

Creature - Human Wizard
If it's neither day nor night, it becomes day as Obsessive Astronomer enters.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
"Sleep? I can sleep when I'm dead!"
2/2
Pack's Betrayal

Pack's Betrayal {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.
Tovolar's howl of command was too much to resist, even for Arlinn's own loyal pack.
Play with Fire

Play with Fire {R}

Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
Devils find human dwellings to be oppressively cold, dark, and unburnt.
Purifying Dragon

Purifying Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
4/3
Raze the Effigy

Raze the Effigy {R}

Instant
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
The folk of Kessig build up their courage by burning effigies of the things they fear.
Reckless Stormseeker
Storm-Charged Slasher

Reckless Stormseeker {2}{R}

Creature - Human Werewolf
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound
2/3
Card has other part: Storm-Charged Slasher
Storm-Charged Slasher
Reckless Stormseeker

Storm-Charged Slasher

Creature - Werewolf
(Color indicator: Storm-Charged Slasher is red)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound
3/4
Card has other part: Reckless Stormseeker
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Smoldering Egg
Ashmouth Dragon

Smoldering Egg {1}{R}

Creature - Dragon Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
0/4
Card has other part: Ashmouth Dragon
Ashmouth Dragon
Smoldering Egg

Ashmouth Dragon

Creature - Dragon
(Color indicator: Ashmouth Dragon is red)
Flying
Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
A dragon is born. A province burns.
4/4
Card has other part: Smoldering Egg
Spellrune Painter
Spellrune Howler

Spellrune Painter {2}{R}

Creature - Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound
2/3
Card has other part: Spellrune Howler
Spellrune Howler
Spellrune Painter

Spellrune Howler

Creature - Werewolf
(Color indicator: Spellrune Howler is red)
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound
3/4
Card has other part: Spellrune Painter
Stolen Vitality

Stolen Vitality {1}{R}

Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
"There's nothing like a good meal to really lift the spirit."
Sunstreak Phoenix

Sunstreak Phoenix {2}{R}{R}

Creature - Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters.
Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
4/2
Tavern Ruffian
Tavern Smasher

Tavern Ruffian {3}{R}

Creature - Human Warrior Werewolf
Daybound
She dispatched every challenger with a sickening snap of bone.
2/5
Card has other part: Tavern Smasher
Tavern Smasher
Tavern Ruffian

Tavern Smasher

Creature - Werewolf
(Color indicator: Tavern Smasher is red)
Nightbound
With every arm in sight broken, she turned her attention to the furniture.
6/5
Card has other part: Tavern Ruffian
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Village Watch
Village Reavers

Village Watch {4}{R}

Creature - Human Werewolf
Haste
Daybound
"You have my word. You'll see no wolf attacks while we're around!"
4/3
Card has other part: Village Reavers
Village Reavers
Village Watch

Village Reavers

Creature - Werewolf
(Color indicator: Village Reavers is red)
Wolves and Werewolves you control have haste.
Nightbound
With no guards to be seen, the cobbled streets of Gatstaf echoed with howls.
5/4
Card has other part: Village Watch
Voldaren Ambusher

Voldaren Ambusher {2}{R}

Creature - Vampire Archer
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
"Gotcha."
2/2