Innistrad: Double Feature

Mysterious Tome
Chilling Chronicle

Mysterious Tome {2}{U}

Artifact
{2}, {T}: Draw a card. Transform Mysterious Tome.
The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.
Card has other part: Chilling Chronicle
Chilling Chronicle
Mysterious Tome

Chilling Chronicle

Artifact
(Color indicator: Chilling Chronicle is blue)
{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.
Card has other part: Mysterious Tome
Nebelgast Intruder

Nebelgast Intruder {2}{U}

Creature - Spirit
Flash
Flying
When Nebelgast Intruder enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
2/1
Ominous Roost

Ominous Roost {2}{U}

Enchantment
When Ominous Roost enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
"One raven is a bad omen. Two are a curse. I don't know what this is, but it can't be good."
—Verna, priest of Sigarda
Organ Hoarder

Organ Hoarder {3}{U}

Creature - Zombie
When Organ Hoarder enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
The stitcher died years ago, but her dutiful assistant still keeps the laboratory well stocked.
3/2
Otherworldly Gaze

Otherworldly Gaze {U}

Instant
Surveil 3.
Flashback {1}{U}
Overwhelmed Archivist
Archive Haunt

Overwhelmed Archivist {2}{U}

Creature - Human Wizard
When Overwhelmed Archivist enters, draw a card, then discard a card.
Disturb {3}{U}
"Bah! As if I had time to preserve everything."
3/2
Card has other part: Archive Haunt
Archive Haunt
Overwhelmed Archivist

Archive Haunt

Creature - Spirit Wizard
(Color indicator: Archive Haunt is blue)
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cleaning up his life's work was his afterlife's work.
2/1
Card has other part: Overwhelmed Archivist
Patrician Geist

Patrician Geist {2}{U}

Creature - Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast.
He rides in agitated circles, snapping orders at servants who've long since found their peace.
2/2
Related cards: Ominous Traveler Patrician Geist (Alchemy)
Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)
Poppet Stitcher
Poppet Factory

Poppet Stitcher {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
2/3
Card has other part: Poppet Factory
Poppet Factory
Poppet Stitcher

Poppet Factory

Artifact
(Color indicator: Poppet Factory is blue)
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform Poppet Factory.
It may have been a mistake to give them minds of their own.
Card has other part: Poppet Stitcher
Revenge of the Drowned

Revenge of the Drowned {3}{U}

Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed.
A heavy net doesn't always mean a good catch.
Secrets of the Key

Secrets of the Key {U}

Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead.
Flashback {3}{U}
As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.
Shipwreck Sifters

Shipwreck Sifters {1}{U}

Creature - Spirit
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
A loyal crew sticks together, even after death.
1/2
Related cards: Ominous Traveler Shipwreck Sifters (Alchemy)
Skaab Wrangler

Skaab Wrangler {1}{U}

Creature - Human Wizard
Tap three untapped creatures you control: Tap target creature.
After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing.
2/1
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
5/5
Spectral Adversary

Spectral Adversary {1}{U}

Creature - Spirit
Flash
Flying
When Spectral Adversary enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2/1
Startle

Startle {1}{U}

Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.
Draw a card.
Related card: Skywriter Djinn
Stormrider Spirit

Stormrider Spirit {4}{U}

Creature - Spirit
Flash
Flying
The weary travelers mistook the flickering lights for a candleguide pointing the way to Harvesttide. Their relief turned to terror as lightning lit the sky.
3/3
Suspicious Stowaway
Seafaring Werewolf

Suspicious Stowaway {1}{U}

Creature - Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
1/1
Card has other part: Seafaring Werewolf
Seafaring Werewolf
Suspicious Stowaway

Seafaring Werewolf

Creature - Werewolf
(Color indicator: Seafaring Werewolf is green)
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
2/1
Card has other part: Suspicious Stowaway
Triskaidekaphile

Triskaidekaphile {1}{U}

Creature - Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
She's always willing to lend a hand. It just won't be her own.
1/3
Unblinking Observer

Unblinking Observer {1}{U}

Creature - Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
"Day 77: The homunculus within the crystal continues to mimic my every movement. I wonder what they are writing?"
—Laboratory notes of Yzlkpk
2/1
Vivisection

Vivisection {3}{U}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Though their work is widely reviled, stitchers see themselves as being on the cutting edge of science.