Innistrad: Double Feature

Vengeful Strangler
Strangling Grasp

Vengeful Strangler {1}{B}

Creature - Human Rogue
Vengeful Strangler can't block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
As the flames consumed the killer, his eyes remained fixed on the executioner's face, his hands twitching like angry spiders.
2/1
Card has other part: Strangling Grasp
Strangling Grasp
Vengeful Strangler

Strangling Grasp

Enchantment - Aura
(Color indicator: Strangling Grasp is black)
Enchant creature or planeswalker an opponent controls
At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
The next day, the executioner was found with ashen handprints on his throat.
Card has other part: Vengeful Strangler
Abandon the Post

Abandon the Post {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R}
You don't have to outrun the werewolf; you only have to outrun your fellow guard.
Ardent Elementalist

Ardent Elementalist {3}{R}

Creature - Human Shaman
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
While the Dawnhart witches focus their magic on nature and community, other covens consort with devils and twist the elements to their will.
2/1
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Brimstone Vandal

Brimstone Vandal {2}{R}

Creature - Devil
Menace
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
2/3
Related card: Tibalt, Wicked Tormentor
Burn Down the House

Burn Down the House {3}{R}{R}

Sorcery
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Burn the Accursed

Burn the Accursed {4}{R}

Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Nothing remained but a few drifting embers and the smell of smoldering hair.
Cathartic Pyre

Cathartic Pyre {1}{R}

Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
"Leave behind this sorrow of this body. Be blessed, being of light."
Curse of Shaken Faith

Curse of Shaken Faith {1}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Even within the chapel's hallowed halls, the devils' laughter pierced his prayers.
Electric Revelation

Electric Revelation {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R}
Falkenrath Perforator

Falkenrath Perforator {1}{R}

Creature - Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
"Lady Anje sends her regards. I'll carve the rest of her message into your skin."
2/1
Falkenrath Pit Fighter

Falkenrath Pit Fighter {R}

Creature - Vampire Warrior
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
In the arena, vampires set aside all pretense of honor or civilization and fight like the predators they know themselves to be.
2/1
Related card: Ominous Traveler
Famished Foragers

Famished Foragers {3}{R}

Creature - Vampire
When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.
{2}{R}, Discard a card: Draw a card.
Furious to find the workshop empty, the starving vampires flew into a frenzy.
4/3
Fangblade Brigand
Fangblade Eviscerator

Fangblade Brigand {3}{R}

Creature - Human Werewolf
{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound
As long as the sun is up, you'll only lose your purse.
3/4
Card has other part: Fangblade Eviscerator
Fangblade Eviscerator
Fangblade Brigand

Fangblade Eviscerator

Creature - Werewolf
(Color indicator: Fangblade Eviscerator is red)
{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
{4}{R}: Creatures you control get +2/+0 until end of turn.
Nightbound
4/5
Card has other part: Fangblade Brigand
Festival Crasher

Festival Crasher {1}{R}

Creature - Devil
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
So many candles. So many flammables. So little time.
1/3
Related card: Tibalt, Wicked Tormentor
Flame Channeler
Embodiment of Flame

Flame Channeler {1}{R}

Creature - Human Wizard
When a spell you control deals damage, transform Flame Channeler.
At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.
2/2
Card has other part: Embodiment of Flame
Embodiment of Flame
Flame Channeler

Embodiment of Flame

Creature - Elemental Wizard
(Color indicator: Embodiment of Flame is red)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.
{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
Never again would she fear the dusk.
3/3
Card has other part: Flame Channeler
Geistflame Reservoir

Geistflame Reservoir {2}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Harvesttide Infiltrator
Harvesttide Assailant

Harvesttide Infiltrator {2}{R}

Creature - Human Werewolf
Trample
Daybound
He was one masked stranger among many. Blending in was child's play.
3/2
Card has other part: Harvesttide Assailant
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.
4/4
Card has other part: Harvesttide Infiltrator
Immolation

Immolation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Nothing is funnier to a devil than setting someone—anyone—on fire.
Lambholt Harrier

Lambholt Harrier {1}{R}

Creature - Wolf
{3}{R}: Target creature can't block this turn.
"This Tovolar is no brainless brute. He sends his howling minions to terrorize a village for months. Sleepless nights and fear take their toll. Only then, when morale is at its worst, does he strike."
—Barnes, village watch
2/2
Light Up the Night

Light Up the Night {X}{R}

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.