Innistrad: Double Feature

Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Might of the Old Ways

Might of the Old Ways {1}{G}

Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
Brimming with power from their disrupted ritual, the Dawnhart witches lashed out at the werewolf intruders.
Outland Liberator
Frenzied Trapbreaker

Outland Liberator {1}{G}

Creature - Human Werewolf
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.
Daybound
"Just hold still. I'll help you."
2/2
Card has other part: Frenzied Trapbreaker
Frenzied Trapbreaker
Outland Liberator

Frenzied Trapbreaker

Creature - Werewolf
(Color indicator: Frenzied Trapbreaker is green)
{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.
Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.
Nightbound
3/3
Card has other part: Outland Liberator
Path to the Festival

Path to the Festival {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1.
Flashback {4}{G}
Pestilent Wolf

Pestilent Wolf {1}{G}

Creature - Wolf
{2}{G}: Pestilent Wolf gains deathtouch until end of turn.
Wolves that feast on zombie flesh and survive carry the foul diseases of the dead wherever they roam.
2/2
Related card: Garruk, Wrath of the Wilds
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"A creature of stone was never meant to fly. And I see the Ulvenwald agrees with me."
—Halana, Kessig ranger
Related card: You Line Up the Shot
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When Primal Adversary enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Even steel and stone return to Ghrin-Danu in time."
—Katilda, Dawnhart Prime
Rise of the Ants

Rise of the Ants {4}{G}{G}

Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback {6}{G}{G}
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Shadowbeast Sighting

Shadowbeast Sighting {3}{G}

Sorcery
Create a 4/4 green Beast creature token.
Flashback {6}{G}
"Werewolves leave tracks. Vampires leave wrung-out corpses. This is something else."
—Paulin, trapper of Somberwald
Snarling Wolf

Snarling Wolf {G}

Creature - Wolf
{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
"Oh, thank the angels. It's not a werewolf, just a regular wo—"
—Bruno, Ulvenwald guide, last words
1/1
Storm the Festival

Storm the Festival {3}{G}{G}{G}

Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G}
Tapping at the Window

Tapping at the Window {1}{G}

Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback {2}{G}
Timberland Guide

Timberland Guide {1}{G}

Creature - Human Scout
When Timberland Guide enters, put a +1/+1 counter on target creature.
Hiring an experienced wilderness guide isn't cheap, but it costs less than a search party. Or a funeral.
1/1
Tireless Hauler
Dire-Strain Brawler

Tireless Hauler {4}{G}

Creature - Human Werewolf
Vigilance
Daybound
The new hire proved more than enough to replace the three farmhands who disappeared the week before.
4/5
Card has other part: Dire-Strain Brawler
Dire-Strain Brawler
Tireless Hauler

Dire-Strain Brawler

Creature - Werewolf
(Color indicator: Dire-Strain Brawler is green)
Vigilance
Nightbound
A few townsfolk had their suspicions, but none dared accuse him openly.
6/6
Card has other part: Tireless Hauler
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.
Daybound
"Do you smell that, friends? Fear and despair."
6/6
Card has other part: Tovolar's Packleader
Tovolar's Packleader
Tovolar's Huntmaster

Tovolar's Packleader

Creature - Werewolf
(Color indicator: Tovolar's Packleader is green)
Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
7/7
Card has other part: Tovolar's Huntmaster
Turn the Earth

Turn the Earth {G}

Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback {1}{G}
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.
Willow Geist

Willow Geist {G}

Creature - Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Die beneath a tree, wake up a part of it.
1/1
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
"My angel is the flint, and I am her steel."
Related card: Recruit Instructor