Innistrad: Double Feature

Voldaren Stinger

Voldaren Stinger {R}

Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.
{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
A duel to first blood means something very different when a vampire is involved.
1/1
Augur of Autumn

Augur of Autumn {1}{G}{G}

Creature - Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
Bird Admirer
Wing Shredder

Bird Admirer {2}{G}

Creature - Human Archer Werewolf
Reach
Daybound
She won't rest until she's collected specimens of every bird on Innistrad.
1/4
Card has other part: Wing Shredder
Wing Shredder
Bird Admirer

Wing Shredder

Creature - Werewolf
(Color indicator: Wing Shredder is green)
Reach
Nightbound
Her hunger won't be sated until she's tasted every bird on Innistrad.
3/5
Card has other part: Bird Admirer
Bounding Wolf

Bounding Wolf {2}{G}

Creature - Wolf
Flash
Reach
With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.
3/2
Bramble Armor

Bramble Armor {1}{G}

Artifact - Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {4}
Briarbridge Tracker

Briarbridge Tracker {2}{G}

Creature - Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
2/3
Brood Weaver

Brood Weaver {3}{G}

Creature - Spider
Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Travelers in the Somberwald scan the ground for werewolves and other threats, unaware of what lurks above.
2/4
Related card: Ishkanah, Broodmother
Burly Breaker
Dire-Strain Demolisher

Burly Breaker {3}{G}{G}

Creature - Human Werewolf
Ward {1}
Daybound
6/5
Card has other part: Dire-Strain Demolisher
Dire-Strain Demolisher
Burly Breaker

Dire-Strain Demolisher

Creature - Werewolf
(Color indicator: Dire-Strain Demolisher is green)
Ward {3}
Nightbound
8/7
Card has other part: Burly Breaker
Candlelit Cavalry

Candlelit Cavalry {4}{G}

Creature - Human Knight
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
"On this night, the dark will fear us."
5/5
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.
Consuming Blob

Consuming Blob {3}{G}{G}

Creature - Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
*/1+*
Contortionist Troupe

Contortionist Troupe {X}{G}

Creature - Human
Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
"Welcome to the greatest show in Kessig!"
0/0
Dawnhart Mentor

Dawnhart Mentor {2}{G}

Creature - Human Warlock
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
0/4
Dawnhart Rejuvenator

Dawnhart Rejuvenator {3}{G}

Creature - Human Warlock
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
"Wherever there is life, there is power for one who knows the old ways."
2/4
Deathbonnet Sprout
Deathbonnet Hulk

Deathbonnet Sprout {G}

Creature - Fungus
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout.
1/1
Card has other part: Deathbonnet Hulk
Related cards: Hinterland Chef Slimefoot, Thallid Transplant
Deathbonnet Hulk
Deathbonnet Sprout

Deathbonnet Hulk

Creature - Fungus Horror
(Color indicator: Deathbonnet Hulk is green)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
They grow up so fast.
3/3
Card has other part: Deathbonnet Sprout
Related cards: Hinterland Chef Slimefoot, Thallid Transplant
Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.
Dryad's Revival

Dryad's Revival {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Flashback {4}{G}
"Pleased to meet you, Seven."
Duel for Dominance

Duel for Dominance {1}{G}

Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.
Eccentric Farmer

Eccentric Farmer {2}{G}

Creature - Human Peasant
When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand.
"Careful now. Don't want to get the seeds stuck to your feelers like last time."
2/3
Harvesttide Sentry

Harvesttide Sentry {1}{G}

Creature - Human Warrior
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
She patrols the darkness so that others can forget their worries for one bright evening.
3/1
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
"You and me, we're not built for captivity."
3/3
Card has other part: Untamed Pup
Untamed Pup
Hound Tamer

Untamed Pup

Creature - Werewolf
(Color indicator: Untamed Pup is green)
Trample
Other Wolves and Werewolves you control have trample.
{3}{G}: Put a +1/+1 counter on target creature.
Nightbound
4/4
Card has other part: Hound Tamer