Innistrad: Double Feature

Gavony Dawnguard

Gavony Dawnguard {1}{W}{W}

Creature - Human Soldier
Ward {1}
If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/3
Gavony Silversmith

Gavony Silversmith {3}{W}

Creature - Human Soldier
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
More than heat and the strength of his arm, it was his faith that gave the blade its unyielding edge.
2/3
Gavony Trapper

Gavony Trapper {W}

Creature - Human Soldier
{2}, {T}: Tap target creature.
The elite cathars of the Parish-Blades train in all manner of techniques designed to delay and frustrate the beasts that hunt the crossways.
0/2
Hedgewitch's Mask

Hedgewitch's Mask {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip {2}
In Kessig, even celebration wears a fearsome face.
Homestead Courage

Homestead Courage {W}

Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback {W}
"C'mon, fiend. I'll carve you up like a Harvesttide ham."
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3/1
Loyal Gryff

Loyal Gryff {2}{W}

Creature - Hippogriff
Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
Silverstreak had lost her rider, but not her instinct to help humankind.
2/2
Lunarch Veteran
Luminous Phantom

Lunarch Veteran {W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W}
"Even in our darkest times, Avacyn's light still guides us."
1/1
Card has other part: Luminous Phantom
Luminous Phantom
Lunarch Veteran

Luminous Phantom

Creature - Spirit Cleric
(Color indicator: Luminous Phantom is white)
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
Card has other part: Lunarch Veteran
Mourning Patrol
Morning Apparition

Mourning Patrol {2}{W}

Creature - Human Soldier
Vigilance
Disturb {3}{W}
"It's creepy out here, isn't it, boy? I always feel like someone's watching us."
2/3
Card has other part: Morning Apparition
Morning Apparition
Mourning Patrol

Morning Apparition

Creature - Spirit Soldier
(Color indicator: Morning Apparition is white)
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
"You could see the spirits all along, couldn't you? Well, now I can too."
2/1
Card has other part: Mourning Patrol
Odric's Outrider

Odric's Outrider {3}{W}

Creature - Human Knight
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Terms like "safe route" and "cleared district" are a source of dark humor to the cathars who patrol the ruins of Thraben.
2/4
Ritual Guardian

Ritual Guardian {2}{W}

Creature - Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
"By ancient magics, by angels' grace, we will survive this night."
3/2
Ritual of Hope

Ritual of Hope {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
"Tonight, we can be anything."
Search Party Captain

Search Party Captain {3}{W}

Creature - Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.
"Werewolves leave messy trails. Easy to follow. Hard to forget."
2/2
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigardian Savior

Sigardian Savior {3}{W}{W}

Creature - Angel
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
"Begone, moon-cursed! These folk are no prey of yours."
3/3
Related card: Celestial Vault
Soul-Guide Gryff

Soul-Guide Gryff {4}{W}

Creature - Hippogriff Spirit
Flying
When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice.
3/4
Sungold Barrage

Sungold Barrage {2}{W}

Instant
Destroy target creature with toughness 4 or greater.
Heida allowed herself a moment of satisfaction as she watched the beast fall, then turned to seek another foe. It would be a long, long night.
Sungold Sentinel

Sungold Sentinel {1}{W}

Creature - Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Thraben Exorcism

Thraben Exorcism {1}{W}

Instant
Exile target Spirit, creature with disturb, or enchantment.
Chandra, Teferi, and Arlinn sought clues to the Moonsilver Key's whereabouts while Kaya dispatched the spirits obstructing their path.
Unruly Mob

Unruly Mob {1}{W}

Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"We survived the Travails! Killer angels! Horrors from beyond the moon! Now some big werewolves think they can scare us? Let 'em try."
1/1
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.
Baithook Angler
Hook-Haunt Drifter

Baithook Angler {1}{U}

Creature - Human Peasant
Disturb {1}{U}
Geor was determined to stay out until he got a bite from something big.
2/1
Card has other part: Hook-Haunt Drifter