Innistrad: Double Feature

Lord of the Ulvenwald
Kessig Naturalist

Lord of the Ulvenwald

Creature - Werewolf
(Color indicator: Lord of the Ulvenwald is red and green)
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound
3/3
Card has other part: Kessig Naturalist
Liesa, Forgotten Archangel

Liesa, Forgotten Archangel {2}{W}{W}{B}

Legendary Creature - Angel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
4/5
Ludevic, Necrogenius
Olag, Ludevic's Hubris

Ludevic, Necrogenius {U}{B}

Legendary Creature - Human Wizard
Whenever Ludevic, Necrogenius enters or attacks, mill a card.
{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
2/3
Card has other part: Olag, Ludevic's Hubris
Olag, Ludevic's Hubris
Ludevic, Necrogenius

Olag, Ludevic's Hubris

Legendary Creature - Zombie
(Color indicator: Olag, Ludevic's Hubris is blue and black)
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
4/4
Card has other part: Ludevic, Necrogenius
Old Stickfingers

Old Stickfingers {X}{B}{G}

Legendary Creature - Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
Rem Karolus, Stalwart Slayer

Rem Karolus, Stalwart Slayer {1}{R}{W}

Legendary Creature - Human Knight
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2/3
Rite of Harmony

Rite of Harmony {G}{W}

Instant
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback {2}{G}{W}
Nature bends to the witches' call.
Rite of Oblivion

Rite of Oblivion {W}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback {2}{W}{B}
Revenge is a circle without end.
Rootcoil Creeper

Rootcoil Creeper {G}{U}

Creature - Plant Horror
{T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
2/2
Sacred Fire

Sacred Fire {R}{W}

Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback {4}{R}{W}
"Do not confuse justice with mercy."
—Odric, Order of Saint Traft
Sigarda, Champion of Light

Sigarda, Champion of Light {1}{G}{W}{W}

Legendary Creature - Angel
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/4
Siphon Insight

Siphon Insight {U}{B}

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
Slogurk, the Overslime

Slogurk, the Overslime {1}{G}{U}

Legendary Creature - Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3/3
Storm Skreelix

Storm Skreelix {3}{U}{R}

Creature - Drake Horror
Flying
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
2/4
Sunrise Cavalier

Sunrise Cavalier {1}{R}{W}

Creature - Human Knight
Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
3/3
Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset {2}{W}{U}

Legendary Planeswalker - Teferi
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
[–2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
[–7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Loyalty:
4
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Card has other part: Tovolar, the Midnight Scourge
Related card: Ominous Traveler
Tovolar, the Midnight Scourge
Tovolar, Dire Overlord

Tovolar, the Midnight Scourge

Legendary Creature - Werewolf
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
Card has other part: Tovolar, Dire Overlord
Related card: Ominous Traveler
Unnatural Moonrise

Unnatural Moonrise {R}{G}

Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback {2}{R}{G}
Vadrik, Astral Archmage

Vadrik, Astral Archmage {1}{U}{R}

Legendary Creature - Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
1/2
Vampire Socialite

Vampire Socialite {B}{R}

Creature - Vampire Noble
Menace
When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
2/2
Related card: Ominous Traveler
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Winterthorn Blessing

Winterthorn Blessing {G}{U}

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback {1}{G}{U}
The Celestus

The Celestus {3}

Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Crossroads Candleguide

Crossroads Candleguide {4}

Artifact Creature - Scarecrow
When Crossroads Candleguide enters, exile up to one target card from a graveyard.
{2}: Add one mana of any color.
Do the candleguides' heads turn to follow you as you pass, or is it merely a trick of the flickering light?
3/4