Innistrad: Double Feature

Hook-Haunt Drifter
Baithook Angler

Hook-Haunt Drifter

Creature - Spirit
(Color indicator: Hook-Haunt Drifter is blue)
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Even in death, he casts his lines, forever fishing for reasons long forgotten.
1/2
Card has other part: Baithook Angler
Component Collector

Component Collector {2}{U}

Creature - Homunculus
If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
"Keep master busy with new bits or else maybe she wonders if I'm made of bits too."
1/4
Consider

Consider {U}

Instant
Surveil 1.
Draw a card.
Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!
Related card: Tome of Gadwick
Covetous Castaway
Ghostly Castigator

Covetous Castaway {1}{U}

Creature - Human
When Covetous Castaway dies, mill three cards.
Disturb {3}{U}{U}
1/3
Card has other part: Ghostly Castigator
Ghostly Castigator
Covetous Castaway

Ghostly Castigator

Creature - Spirit
(Color indicator: Ghostly Castigator is blue)
Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
3/4
Card has other part: Covetous Castaway
Curse of Surveillance

Curse of Surveillance {4}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
For every eye gouged out, two blinked open.
Delver of Secrets
Insectile Aberration

Delver of Secrets {U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
"If my hypothesis is correct . . ."
1/1
Card has other part: Insectile Aberration
Insectile Aberration
Delver of Secrets

Insectile Aberration

Creature - Human Insect
(Color indicator: Insectile Aberration is blue)
Flying
"Aha! Yes! Now I hear it, the beautiful poetry of the lights in the sky. I must reach the moon and ask what it all means!"
3/2
Card has other part: Delver of Secrets
Devious Cover-Up

Devious Cover-Up {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Widow Weber's new scarecrow seemed to attract more crows than it scared off.
Dissipate

Dissipate {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Morning light, morning light,
Chase away the fears of night."
—Gavony children's rhyme
Drownyard Amalgam

Drownyard Amalgam {4}{U}

Creature - Zombie Horror
When Drownyard Amalgam enters the battlefield, target player mills three cards.
{2}{U}: Drownyard Amalgam can't be blocked this turn.
When human corpses are in short supply, stitchers get creative.
3/6
Fading Hope

Fading Hope {U}

Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
"At least I won't become one of . . . those things."
Falcon Abomination

Falcon Abomination {2}{U}

Creature - Zombie Bird
Flying
When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed.
The foulest of fowl.
2/2
Related card: Falcon Abomination (Alchemy)
Firmament Sage

Firmament Sage {3}{U}

Creature - Human Wizard
If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.
Whenever day becomes night or night becomes day, draw a card.
The cause remained unclear, but the fact was undeniable: nights were lengthening faster than in any autumn past.
2/3
Flip the Switch

Flip the Switch {2}{U}

Instant
Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.
"Works every time! Well, every time they don't explode, anyway."
—Barton, stitcher
Galedrifter
Waildrifter

Galedrifter {3}{U}

Creature - Hippogriff
Flying
Disturb {4}{U}
"If you're lost in a storm, follow a gryff. They always know which way calmer waters lie."
—Geor, Havengul fisher
3/2
Card has other part: Waildrifter
Waildrifter
Galedrifter

Waildrifter

Creature - Hippogriff Spirit
(Color indicator: Waildrifter is blue)
Flying
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
"Wait! That's no gryff—at least not anymore."
—Geor, Havengul fisher
2/2
Card has other part: Galedrifter
Geistwave

Geistwave {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities.
Grafted Identity

Grafted Identity {2}{U}{U}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Autonomy is only skin deep.
Larder Zombie

Larder Zombie {U}

Creature - Zombie
Defender
Tap three untapped creatures you control: Surveil 1.
The cathars arrived at the abandoned lab to find many of the unfinished projects gnawing on one another.
1/3
Lier, Disciple of the Drowned

Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature - Human Wizard
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Beneath the waves, lost gods stir in their slumber.
3/4
Related card: Lier, Disciple of the Drowned (Alchemy)
Locked in the Cemetery

Locked in the Cemetery {1}{U}

Enchantment - Aura
Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"Help! I'm not a zombie! Let me out!"
Related card: Bind to Secrecy
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Benevolent Geist
Malevolent Hermit

Benevolent Geist

Creature - Spirit Wizard
(Color indicator: Benevolent Geist is blue)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
All his old grudges suddenly seemed laughably petty. So he laughed.
2/2
Card has other part: Malevolent Hermit
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}