Bloomburrow

Bloomburrow contains 397 cards.
Released: 2024-08-02
Base set size: 281 cards.
Banishing Light

Banishing Light {2}{W}

Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
"If you cannot find light in the darkness, create it."
—Aural, high cleric
Related card: Faithful Disciple
Beza, the Bounding Spring

Beza, the Bounding Spring {2}{W}{W}

Legendary Creature - Elemental Elk
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
4/5
Brave-Kin Duo

Brave-Kin Duo {W}

Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
"Did you bring everything you need for the journey?" the rabbit asked. "Of course I did! I brought you, my dear pine cone," the mouse replied.
1/1
Brightblade Stoat

Brightblade Stoat {1}{W}

Creature - Weasel Soldier
First strike, lifelink
Brightblades are trained to constantly mind the sun's position, adjusting the angle of their dagger to maximize glare.
2/2
Builder's Talent

Builder's Talent {1}{W}

Enchantment - Class
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
{W}: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Caretaker's Talent

Caretaker's Talent {2}{W}

Enchantment - Class
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
Carrot Cake

Carrot Cake {1}{W}

Artifact - Food
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1.
{2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
"Secret ingredient? What do you think?"
—Ms. Bumbleflower
Crumb and Get It

Crumb and Get It {W}

Instant
Gift a Food
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Dawn's Truce

Dawn's Truce {1}{W}

Instant
Gift a card
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dewdrop Cure

Dewdrop Cure {2}{W}

Sorcery
Gift a card
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Driftgloom Coyote

Driftgloom Coyote {3}{W}{W}

Creature - Elemental Coyote
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
"The fog is descending like a starving beast. I believe our expedition ends here."
3/4
Essence Channeler

Essence Channeler {1}{W}

Creature - Bat Cleric
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
2/1
Feather of Flight

Feather of Flight {1}{W}

Enchantment - Aura
Flash
Enchant creature
When Feather of Flight enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
As he grasped the glowing feather, the lizard's heart soared, and the rest of him quickly followed.
Flowerfoot Swordmaster

Flowerfoot Swordmaster {W}

Creature - Mouse Soldier
Offspring {2}
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
1/2
Harvestrite Host

Harvestrite Host {2}{W}

Creature - Rabbit Citizen
Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
"Many paws grew this feast, and many paws should share it!"
3/3
Hop to It

Hop to It {2}{W}

Sorcery
Create three 1/1 white Rabbit creature tokens.
"Finding a hidden patch of glowberries is almost as joyful as eating them. Almost."
—Ms. Bumbleflower
Intrepid Rabbit

Intrepid Rabbit {2}{W}

Creature - Rabbit Soldier
Offspring {1}
When this creature enters, target creature you control gets +1/+1 until end of turn.
"I'll light the way, but we must walk it together."
3/2
Jackdaw Savior

Jackdaw Savior {2}{W}

Creature - Bird Cleric
Flying
Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
3/1
Jolly Gerbils

Jolly Gerbils {1}{W}

Creature - Hamster Citizen
Whenever you give a gift, draw a card.
"With all the chaos going around, we thought it might be the perfect time to take a break and have a nice picnic. Would you like to join us?"
2/3
Lifecreed Duo

Lifecreed Duo {1}{W}

Creature - Bat Bird
Flying
Whenever another creature you control enters, you gain 1 life.
"Why are you eating upside down?" asked the bird. "Why are you eating upside up?" replied the bat.
1/2
Mabel's Mettle

Mabel's Mettle {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
"You stole a child from its nest," Mabel accused. "The only calamity I see here is you."
Mouse Trapper

Mouse Trapper {2}{W}

Creature - Mouse Soldier
Flash
Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
"I'm not here to hurt you, but I will stop you from hurting others."
3/2
Nettle Guard

Nettle Guard {1}{W}

Creature - Mouse Soldier
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
{1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment.
3/1
Parting Gust

Parting Gust {W}{W}

Instant
Gift a tapped Fish
Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Pileated Provisioner

Pileated Provisioner {4}{W}

Creature - Bird Scout
Flying
When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying.
Aerial supporters train for years to make sure the weapons they drop land in the hands of mice and not on their heads.
3/4