Zendikar Rising

Oblivion's Hunger

Oblivion's Hunger {1}{B}

Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it.
"Indulge the void. Become the void. Consume all you touch."
—Drana, the last bloodchief
Pelakka Predation
Pelakka Caverns

Pelakka Predation {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
"I knew we shouldn't have come this way."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Caverns
Pelakka Caverns
Pelakka Predation

Pelakka Caverns

Land
Pelakka Caverns enters the battlefield tapped.
{T}: Add {B}.
"As a child, I was afraid of the dark. Now, I'm afraid of the things I know are lurking in the dark, waiting to bite my head off."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Predation
Scion of the Swarm

Scion of the Swarm {3}{B}{B}

Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Vampires are now masters of their own fates, commanders of their own legions.
3/3
Scourge of the Skyclaves

Scourge of the Skyclaves {1}{B}

Creature - Demon
Kicker {4}{B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
*/*
Shadow Stinger

Shadow Stinger {2}{B}

Creature - Vampire Rogue
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards.
1/4
Shadows' Verdict

Shadows' Verdict {3}{B}{B}

Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
The shadows of death fall over everyone in the end.
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Skyclave Shadowcat

Skyclave Shadowcat {3}{B}

Creature - Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
"Perhaps its distant ancestors were radiant felidars, but no hint of their nobility remains."
—Akiri, kor line-slinger
3/3
Related card: Skyclave Shadowcat (Alchemy)
Soul Shatter

Soul Shatter {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost.
Subtle Strike

Subtle Strike {1}{B}

Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Silence is an underrated hunting strategy.
Taborax, Hope's Demise

Taborax, Hope's Demise {2}{B}

Legendary Creature - Demon Cleric
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2/2
Thwart the Grave

Thwart the Grave {4}{B}{B}

Sorcery
This spell costs {1} less to cast for each creature in your party.
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Vanquish the Weak

Vanquish the Weak {2}{B}

Instant
Destroy target creature with power 3 or less.
Open conflict between expeditionary houses—or even individual adventuring parties—is discouraged, but "accidents" happen.
Zof Consumption
Zof Bloodbog

Zof Consumption {4}{B}{B}

Sorcery
Each opponent loses 4 life and you gain 4 life.
"Annihilation surrounds us. Our call is to embrace its ceaseless hunger."
—Voshk, oblivion priest
Card has other part: Zof Bloodbog
Zof Bloodbog
Zof Consumption

Zof Bloodbog

Land
Zof Bloodbog enters the battlefield tapped.
{T}: Add {B}.
"Look at this place. What more evidence do you require that existence is bleak and meaningless?"
—Voshk, oblivion priest
Card has other part: Zof Consumption
Akoum Hellhound

Akoum Hellhound {R}

Creature - Elemental Dog
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.
0/1
Akoum Warrior
Akoum Teeth

Akoum Warrior {5}{R}

Creature - Minotaur Warrior
Trample
"I'm not cruel, but I have no patience for your mistakes."
—Tyrux, expedition warrior
4/5
Card has other part: Akoum Teeth
Akoum Teeth
Akoum Warrior

Akoum Teeth

Land
Akoum Teeth enters the battlefield tapped.
{T}: Add {R}.
"Rock. Lava. Gravity. They're not cruel, but they're not forgiving either."
—Tyrux, expedition warrior
Card has other part: Akoum Warrior
Ardent Electromancer

Ardent Electromancer {2}{R}

Creature - Human Wizard
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.
"Trust me, we won't need torches."
3/2
Cinderclasm

Cinderclasm {1}{R}

Instant
Kicker {R}
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Every inferno begins with a spark.
Cleansing Wildfire

Cleansing Wildfire {1}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Every rebirth looks like a death.
Related card: Kayla's Kindling
Expedition Champion

Expedition Champion {2}{R}

Creature - Human Warrior
Expedition Champion gets +2/+0 as long as you control another Warrior.
Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys.
2/3
Fireblade Charger

Fireblade Charger {R}

Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
"Down in flames" isn't a destination, but a journey.
1/1
Fissure Wizard

Fissure Wizard {1}{R}

Creature - Goblin Wizard
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in.
2/1