Zendikar Rising

Sea Gate Restoration
Sea Gate, Reborn

Sea Gate Restoration {4}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget."
—Tazri
Card has other part: Sea Gate, Reborn
Sea Gate, Reborn
Sea Gate Restoration

Sea Gate, Reborn

Land
As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}.
"We carry on the legacy of those who defended our world by continuing to unearth its secrets."
—Tazri
Card has other part: Sea Gate Restoration
Sea Gate Stormcaller

Sea Gate Stormcaller {1}{U}

Creature - Human Wizard
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2/1
Seafloor Stalker

Seafloor Stalker {2}{U}

Creature - Merfolk Rogue
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.
"Sunken ruins? My specialty."
2/3
Shell Shield

Shell Shield {U}

Instant
Kicker {1}
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
Silundi Vision
Silundi Isle

Silundi Vision {2}{U}

Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Feel the current? Rough waters lie ahead."
—Jori En, expedition leader
Card has other part: Silundi Isle
Silundi Isle
Silundi Vision

Silundi Isle

Land
Silundi Isle enters the battlefield tapped.
{T}: Add {U}.
"From the hedron fields of Agadeem to the Faduun of Jwar Isle, the islands of the Silundi Sea offer one mystery after another."
—Jori En, expedition leader
Card has other part: Silundi Vision
Skyclave Plunder

Skyclave Plunder {4}{U}

Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order.
Skyclave Squid

Skyclave Squid {1}{U}

Creature - Squid
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea monsters moved in.
3/2
Sure-Footed Infiltrator

Sure-Footed Infiltrator {3}{U}

Creature - Merfolk Rogue
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
"I've yet to discover the ruin that can keep me out."
2/3
Tazeem Roilmage

Tazeem Roilmage {1}{U}

Creature - Merfolk Wizard
Kicker {4}
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"The Roil can be directed. Observe."
2/1
Thieving Skydiver

Thieving Skydiver {1}{U}

Creature - Merfolk Rogue
Kicker {X}. X can't be 0.
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2/1
Umara Wizard
Umara Skyfalls

Umara Wizard {4}{U}

Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
"You see a waterfall. I see a way up."
—Ko Dari, expedition wizard
4/3
Card has other part: Umara Skyfalls
Umara Skyfalls
Umara Wizard

Umara Skyfalls

Land
Umara Skyfalls enters the battlefield tapped.
{T}: Add {U}.
"The source of the Umara River sits high above Oran-Rief, ever weeping on the jungle below."
—Ko Dari, expedition wizard
Card has other part: Umara Wizard
Windrider Wizard

Windrider Wizard {2}{U}

Creature - Human Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."
2/2
Zulaport Duelist

Zulaport Duelist {U}

Creature - Human Rogue
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.
1/1
Acquisitions Expert

Acquisitions Expert {1}{B}

Creature - Human Rogue
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
1/2
Related card: Xander's Wake
Agadeem's Awakening
Agadeem, the Undercrypt

Agadeem's Awakening {X}{B}{B}{B}

Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
"Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!"
—Vivias, Witch Vessel
Card has other part: Agadeem, the Undercrypt
Agadeem, the Undercrypt
Agadeem's Awakening

Agadeem, the Undercrypt

Land
As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
"Here below the hedron fields, souls and secrets lie entombed."
—Vivias, Witch Vessel
Card has other part: Agadeem's Awakening
Blackbloom Rogue
Blackbloom Bog

Blackbloom Rogue {2}{B}

Creature - Human Rogue
Menace
Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
"If you ever want to get back up, do what I say."
—Exena, expedition rogue
2/3
Card has other part: Blackbloom Bog
Blackbloom Bog
Blackbloom Rogue

Blackbloom Bog

Land
Blackbloom Bog enters the battlefield tapped.
{T}: Add {B}.
"The Raimunza River flows along the branches of jaddi trees for miles before plunging down to feed Blackbloom Lake."
—Exena, expedition rogue
Card has other part: Blackbloom Rogue
Blood Beckoning

Blood Beckoning {B}

Sorcery
Kicker {3}
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Price

Blood Price {3}{B}

Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Blood is the oldest currency.
Bloodchief's Thirst

Bloodchief's Thirst {B}

Sorcery
Kicker {2}{B}
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
"We are free. It is our duty to live well."
Coveted Prize

Coveted Prize {4}{B}

Sorcery
This spell costs {1} less to cast for each creature in your party.
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.