Zendikar Rising

Acquisitions Expert

Acquisitions Expert {1}{B}

Creature - Human Rogue
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
1/2
Related card: Xander's Wake
Agadeem's Awakening
Agadeem, the Undercrypt

Agadeem's Awakening {X}{B}{B}{B}

Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
"Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!"
—Vivias, Witch Vessel
Card has other part: Agadeem, the Undercrypt
Agadeem, the Undercrypt
Agadeem's Awakening

Agadeem, the Undercrypt

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
"Here below the hedron fields, souls and secrets lie entombed."
—Vivias, Witch Vessel
Card has other part: Agadeem's Awakening
Blackbloom Rogue
Blackbloom Bog

Blackbloom Rogue {2}{B}

Creature - Human Rogue
Menace
This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
"If you ever want to get back up, do what I say."
—Exena, expedition rogue
2/3
Card has other part: Blackbloom Bog
Blackbloom Bog
Blackbloom Rogue

Blackbloom Bog

Land
This land enters tapped.
{T}: Add {B}.
"The Raimunza River flows along the branches of jaddi trees for miles before plunging down to feed Blackbloom Lake."
—Exena, expedition rogue
Card has other part: Blackbloom Rogue
Blood Beckoning

Blood Beckoning {B}

Sorcery
Kicker {3}
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Price

Blood Price {3}{B}

Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Blood is the oldest currency.
Bloodchief's Thirst

Bloodchief's Thirst {B}

Sorcery
Kicker {2}{B}
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
"We are free. It is our duty to live well."
Coveted Prize

Coveted Prize {4}{B}

Sorcery
This spell costs {1} less to cast for each creature in your party.
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Deadly Alliance

Deadly Alliance {4}{B}

Instant
This spell costs {1} less to cast for each creature in your party.
Destroy target creature or planeswalker.
"He could handle any one of us, but he's no match for all of us!"
Demon's Disciple

Demon's Disciple {2}{B}

Creature - Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.
3/1
Drana, the Last Bloodchief

Drana, the Last Bloodchief {3}{B}{B}

Legendary Creature - Vampire Cleric
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4
Drana's Silencer

Drana's Silencer {5}{B}

Creature - Vampire Rogue
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party.
"Hush."
3/2
Dreadwurm

Dreadwurm {4}{B}

Creature - Wurm Horror
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn.
Its silent slithering belies its bulk.
5/4
Expedition Skulker

Expedition Skulker {1}{B}

Creature - Vampire Rogue
This creature has deathtouch as long as you control another Rogue.
Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
2/2
Feed the Swarm

Feed the Swarm {1}{B}

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
Ghastly Gloomhunter

Ghastly Gloomhunter {1}{B}

Creature - Zombie Bat
Kicker {3}{B}
Flying, lifelink
If this creature was kicked, it enters with two +1/+1 counters on it.
Stinking, silent death.
1/1
Guul Draz Mucklord

Guul Draz Mucklord {2}{B}

Creature - Crocodile
When this creature dies, put a +1/+1 counter on target creature you control.
Death comes in many forms on Guul Draz, most of them slow, subtle, and agonizing. At least a monstrous crocodile offers a swift death.
2/3
Hagra Constrictor

Hagra Constrictor {2}{B}

Creature - Snake
This creature enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace.
0/0
Hagra Mauling
Hagra Broodpit

Hagra Mauling {2}{B}{B}

Instant
This spell costs {1} less to cast if an opponent controls no basic lands.
Destroy target creature.
"Din, turn around! Now!"
—Doros, expedition guide
Card has other part: Hagra Broodpit
Hagra Broodpit
Hagra Mauling

Hagra Broodpit

Land
This land enters tapped.
{T}: Add {B}.
"I think we somehow got turned around."
—Doros, expedition guide
Card has other part: Hagra Mauling
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
Inscription of Ruin

Inscription of Ruin {2}{B}

Sorcery
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Destroy target creature with mana value 3 or less.
Lithoform Blight

Lithoform Blight {1}{B}

Enchantment - Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Heedless of Nissa's warnings, Nahiri repeated history.
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Related card: Xander's Wake