Zendikar Rising

Anticognition

Anticognition {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
Beyeen Veil
Beyeen Coast

Beyeen Veil {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"All you minnows in the murk, come to my light."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Coast
Beyeen Coast
Beyeen Veil

Beyeen Coast

Land
This land enters tapped.
{T}: Add {U}.
"Stay close to my light. You don't want to get lost on the rocks."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Veil
Bubble Snare

Bubble Snare {U}

Enchantment - Aura
Kicker {2}{U}
Enchant creature
When this Aura enters, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Cascade Seer

Cascade Seer {3}{U}

Creature - Merfolk Wizard
When this creature enters, scry X, where X is the number of creatures in your party.
"Perhaps you can't see the path, but that doesn't mean it isn't there."
3/3
Charix, the Raging Isle

Charix, the Raging Isle {2}{U}{U}

Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Zendikar's seas are deeper than anyone can fathom.
0/17
Related card: The Crab Queen
Chilling Trap

Chilling Trap {U}

Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
"Serves you right for rushing ahead."
—Kaliea, Sea Gate trapfinder
Cleric of Chill Depths

Cleric of Chill Depths {1}{U}

Creature - Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
"Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!"
1/3
Concerted Defense

Concerted Defense {U}

Instant
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.
"You mess with one of us, you mess with all of us!"
Confounding Conundrum

Confounding Conundrum {1}{U}

Enchantment
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Coralhelm Chronicler

Coralhelm Chronicler {2}{U}

Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Cunning Geysermage

Cunning Geysermage {2}{U}

Creature - Human Wizard
Kicker {2}{U}
When this creature enters, if it was kicked, return up to one other target creature to its owner's hand.
"Come on, Skitch, we'll lose them in the geyserfield."
3/2
Deliberate

Deliberate {1}{U}

Instant
Scry 2, then draw a card.
"I can't see all that the future holds, but I can keep us one step ahead of death."
Expedition Diviner

Expedition Diviner {3}{U}

Creature - Merfolk Wizard
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
3/2
Field Research

Field Research {2}{U}

Sorcery
Kicker {2}{U}
Draw two cards. If this spell was kicked, draw three cards instead.
"In the field, speed-reading is a survival skill."
Glacial Grasp

Glacial Grasp {2}{U}

Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step.
Draw a card.
Glasspool Mimic
Glasspool Shore

Glasspool Mimic {2}{U}

Creature - Shapeshifter Rogue
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
"When I touched the Glasspool, I tasted infinite possibility."
—Ashen Wal, Akoum Expeditionary House
0/0
Card has other part: Glasspool Shore
Glasspool Shore
Glasspool Mimic

Glasspool Shore

Land
This land enters tapped.
{T}: Add {U}.
"Past and possibility come together in the vastness of infinite reflection."
—Ashen Wal, Akoum Expeditionary House
Card has other part: Glasspool Mimic
Inscription of Insight

Inscription of Insight {3}{U}

Sorcery
Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Into the Roil

Into the Roil {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
In theory, the death of the Eldrazi should have stilled the Roil. It did not.
Jace, Mirror Mage

Jace, Mirror Mage {1}{U}{U}

Legendary Planeswalker - Jace
Kicker {2}
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
[+1]: Scry 2.
[0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Loyalty:
4
Related card: Remnants of Beleren
Jwari Disruption
Jwari Ruins

Jwari Disruption {1}{U}

Instant
Counter target spell unless its controller pays {1}.
"You worry too much."
—Nys Dal, Sea Gate trapfinder
Card has other part: Jwari Ruins
Jwari Ruins
Jwari Disruption

Jwari Ruins

Land
This land enters tapped.
{T}: Add {U}.
"The Ondu Skyclave was a center for rebellion against the capital in Makindi. Of course they built in deadly traps."
—Nys Dal, Sea Gate trapfinder
Card has other part: Jwari Disruption
Living Tempest

Living Tempest {4}{U}

Creature - Elemental
Flash
Flying
"If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse."
—Amandi, kitesail expert
3/3
Lullmage's Domination

Lullmage's Domination {X}{U}{U}{U}

Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.
"One spell to quiet the Roil, one to quash the will. The principle is the same."