Zendikar Rising

Malakir Rebirth
Malakir Mire

Malakir Rebirth {B}

Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense."
—Doros, expedition guide
Card has other part: Malakir Mire
Malakir Mire
Malakir Rebirth

Malakir Mire

Land
This land enters tapped.
{T}: Add {B}.
"Getting into Malakir isn't difficult. It's getting out that's the hard part."
—Doros, expedition guide
Card has other part: Malakir Rebirth
Marauding Blight-Priest

Marauding Blight-Priest {2}{B}

Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
3/2
Mind Carver

Mind Carver {B}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip {2}{B}
Mind Drain

Mind Drain {2}{B}

Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life.
"The meal was exquisite. The conversation, less so."
Nighthawk Scavenger

Nighthawk Scavenger {1}{B}{B}

Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Under Drana's leadership, vampires are finding new strength in unity.
1+*/3
Nimana Skitter-Sneak

Nimana Skitter-Sneak {3}{B}

Creature - Human Rogue
As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace.
"When navigating dangerous terrain, one hundred legs are better than two."
3/4
Nimana Skydancer

Nimana Skydancer {2}{B}

Creature - Human Rogue
Flash
Flying
When this creature enters, target opponent mills two cards.
The Free City of Nimana is a great place to recruit adventurers with shady skill sets.
2/1
Nullpriest of Oblivion

Nullpriest of Oblivion {1}{B}

Creature - Vampire Cleric
Kicker {3}{B}
Lifelink
Menace
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
2/1
Oblivion's Hunger

Oblivion's Hunger {1}{B}

Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it.
"Indulge the void. Become the void. Consume all you touch."
—Drana, the last bloodchief
Pelakka Predation
Pelakka Caverns

Pelakka Predation {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
"I knew we shouldn't have come this way."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Caverns
Pelakka Caverns
Pelakka Predation

Pelakka Caverns

Land
This land enters tapped.
{T}: Add {B}.
"As a child, I was afraid of the dark. Now, I'm afraid of the things I know are lurking in the dark, waiting to bite my head off."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Predation
Scion of the Swarm

Scion of the Swarm {3}{B}{B}

Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Vampires are now masters of their own fates, commanders of their own legions.
3/3
Scourge of the Skyclaves

Scourge of the Skyclaves {1}{B}

Creature - Demon
Kicker {4}{B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
*/*
Shadow Stinger

Shadow Stinger {2}{B}

Creature - Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn.
Whenever this creature deals combat damage to a player, that player mills three cards.
1/4
Shadows' Verdict

Shadows' Verdict {3}{B}{B}

Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
The shadows of death fall over everyone in the end.
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Skyclave Shadowcat

Skyclave Shadowcat {3}{B}

Creature - Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
"Perhaps its distant ancestors were radiant felidars, but no hint of their nobility remains."
—Akiri, kor line-slinger
3/3
Soul Shatter

Soul Shatter {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost.
Subtle Strike

Subtle Strike {1}{B}

Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Silence is an underrated hunting strategy.
Taborax, Hope's Demise

Taborax, Hope's Demise {2}{B}

Legendary Creature - Demon Cleric
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2/2
Thwart the Grave

Thwart the Grave {4}{B}{B}

Sorcery
This spell costs {1} less to cast for each creature in your party.
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Vanquish the Weak

Vanquish the Weak {2}{B}

Instant
Destroy target creature with power 3 or less.
Open conflict between expeditionary houses—or even individual adventuring parties—is discouraged, but "accidents" happen.
Zof Consumption
Zof Bloodbog

Zof Consumption {4}{B}{B}

Sorcery
Each opponent loses 4 life and you gain 4 life.
"Annihilation surrounds us. Our call is to embrace its ceaseless hunger."
—Voshk, oblivion priest
Card has other part: Zof Bloodbog
Zof Bloodbog
Zof Consumption

Zof Bloodbog

Land
This land enters tapped.
{T}: Add {B}.
"Look at this place. What more evidence do you require that existence is bleak and meaningless?"
—Voshk, oblivion priest
Card has other part: Zof Consumption