Zendikar Rising

Deadly Alliance

Deadly Alliance {4}{B}

Instant
This spell costs {1} less to cast for each creature in your party.
Destroy target creature or planeswalker.
"He could handle any one of us, but he's no match for all of us!"
Demon's Disciple

Demon's Disciple {2}{B}

Creature - Human Cleric
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.
3/1
Drana, the Last Bloodchief

Drana, the Last Bloodchief {3}{B}{B}

Legendary Creature - Vampire Cleric
Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4
Drana's Silencer

Drana's Silencer {5}{B}

Creature - Vampire Rogue
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party.
"Hush."
3/2
Dreadwurm

Dreadwurm {4}{B}

Creature - Wurm Horror
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn.
Its silent slithering belies its bulk.
5/4
Expedition Skulker

Expedition Skulker {1}{B}

Creature - Vampire Rogue
Expedition Skulker has deathtouch as long as you control another Rogue.
Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
2/2
Feed the Swarm

Feed the Swarm {1}{B}

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
Ghastly Gloomhunter

Ghastly Gloomhunter {1}{B}

Creature - Zombie Bat
Kicker {3}{B}
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Stinking, silent death.
1/1
Guul Draz Mucklord

Guul Draz Mucklord {2}{B}

Creature - Crocodile
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
Death comes in many forms on Guul Draz, most of them slow, subtle, and agonizing. At least a monstrous crocodile offers a swift death.
2/3
Hagra Constrictor

Hagra Constrictor {2}{B}

Creature - Snake
Hagra Constrictor enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace.
0/0
Related card: Hagra Constrictor (Alchemy)
Hagra Mauling
Hagra Broodpit

Hagra Mauling {2}{B}{B}

Instant
This spell costs {1} less to cast if an opponent controls no basic lands.
Destroy target creature.
"Din, turn around! Now!"
—Doros, expedition guide
Card has other part: Hagra Broodpit
Hagra Broodpit
Hagra Mauling

Hagra Broodpit

Land
Hagra Broodpit enters the battlefield tapped.
{T}: Add {B}.
"I think we somehow got turned around."
—Doros, expedition guide
Card has other part: Hagra Mauling
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
Inscription of Ruin

Inscription of Ruin {2}{B}

Sorcery
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Destroy target creature with mana value 3 or less.
Lithoform Blight

Lithoform Blight {1}{B}

Enchantment - Aura
Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Heedless of Nissa's warnings, Nahiri repeated history.
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Related card: Xander's Wake
Malakir Rebirth
Malakir Mire

Malakir Rebirth {B}

Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense."
—Doros, expedition guide
Card has other part: Malakir Mire
Malakir Mire
Malakir Rebirth

Malakir Mire

Land
Malakir Mire enters the battlefield tapped.
{T}: Add {B}.
"Getting into Malakir isn't difficult. It's getting out that's the hard part."
—Doros, expedition guide
Card has other part: Malakir Rebirth
Marauding Blight-Priest

Marauding Blight-Priest {2}{B}

Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
3/2
Mind Carver

Mind Carver {B}

Artifact - Equipment
When Mind Carver enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip {2}{B}
Mind Drain

Mind Drain {2}{B}

Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life.
"The meal was exquisite. The conversation, less so."
Nighthawk Scavenger

Nighthawk Scavenger {1}{B}{B}

Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Under Drana's leadership, vampires are finding new strength in unity.
1+*/3
Nimana Skitter-Sneak

Nimana Skitter-Sneak {3}{B}

Creature - Human Rogue
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace.
"When navigating dangerous terrain, one hundred legs are better than two."
3/4
Nimana Skydancer

Nimana Skydancer {2}{B}

Creature - Human Rogue
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards.
The Free City of Nimana is a great place to recruit adventurers with shady skill sets.
2/1
Nullpriest of Oblivion

Nullpriest of Oblivion {1}{B}

Creature - Vampire Cleric
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2/1