Zendikar Rising

Sneaking Guide

Sneaking Guide {R}

Creature - Goblin Rogue
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
"I swear, it's a shortcut."
1/1
Song-Mad Treachery
Song-Mad Ruins

Song-Mad Treachery {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Ruins
Song-Mad Ruins
Song-Mad Treachery

Song-Mad Ruins

Land
Song-Mad Ruins enters the battlefield tapped.
{T}: Add {R}.
"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Treachery
Spikefield Hazard
Spikefield Cave

Spikefield Hazard {R}

Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
"Stop screaming! You'll only bring down more spikes."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Cave
Spikefield Cave
Spikefield Hazard

Spikefield Cave

Land
Spikefield Cave enters the battlefield tapped.
{T}: Add {R}.
"Silence until we're through. Even a whisper's echo can dislodge death from above."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Hazard
Spitfire Lagac

Spitfire Lagac {3}{R}

Creature - Lizard
Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
"If you hear a choking sort of cough, it's about to get really hot."
—Raff Slugeater, goblin shortcutter
3/4
Synchronized Spellcraft

Synchronized Spellcraft {4}{R}

Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party.
"Ready? One... two..."
Teeterpeak Ambusher

Teeterpeak Ambusher {1}{R}

Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes.
1/3
Thundering Rebuke

Thundering Rebuke {1}{R}

Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
"Fire is too imprecise for my tastes. I'd rather rely on a single, well-placed bolt of lightning."
—Lyrus, Sea Gate wizard
Thundering Sparkmage

Thundering Sparkmage {3}{R}

Creature - Human Wizard
When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party.
"Stay away from my friends!"
2/2
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Kargan tribal lands rarely have issues with goblin raids. Coincidentally, they also rarely have issues keeping their dragons fed.
Tuktuk Rubblefort

Tuktuk Rubblefort {2}{R}

Creature - Wall
Defender, reach
Creatures you control have haste.
As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
0/3
Valakut Awakening
Valakut Stoneforge

Valakut Awakening {2}{R}

Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
"My ancestors reshaped the world to their vision. I have a few ideas of my own."
—Tars Olan, stoneforge mystic
Card has other part: Valakut Stoneforge
Valakut Stoneforge
Valakut Awakening

Valakut Stoneforge

Land
Valakut Stoneforge enters the battlefield tapped.
{T}: Add {R}.
"I can hear the echo of their hammers, long stilled."
—Tars Olan, stoneforge mystic
Card has other part: Valakut Awakening
Valakut Exploration

Valakut Exploration {2}{R}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Wayward Guide-Beast

Wayward Guide-Beast {R}

Creature - Beast
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible.
2/2
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
"Good, we're all here. Let's get started!"
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When the ruins awakened, so did their defenses.
5/7
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild {3}{G}{G}

Legendary Creature - Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types.
*/*
Bala Ged Recovery
Bala Ged Sanctuary

Bala Ged Recovery {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"Always have a backup plan."
—Doral, Bala Ged guide
Card has other part: Bala Ged Sanctuary
Bala Ged Sanctuary
Bala Ged Recovery

Bala Ged Sanctuary

Land
Bala Ged Sanctuary enters the battlefield tapped.
{T}: Add {G}.
"I know it's around here somewhere."
—Doral, Bala Ged guide
Card has other part: Bala Ged Recovery
Broken Wings

Broken Wings {2}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
"You can almost see it calculating—are we a tasty enough treat to risk the jump?"
—Samila, Murasa Expeditionary House
4/3
Cragplate Baloth

Cragplate Baloth {5}{G}{G}

Creature - Beast
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
6/6
Dauntless Survivor

Dauntless Survivor {1}{G}

Creature - Human Warrior
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
"I've got a little surprise for you, beasties! Come and get it!"
1/1