Zendikar Rising

Confounding Conundrum

Confounding Conundrum {1}{U}

Enchantment
When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Coralhelm Chronicler

Coralhelm Chronicler {2}{U}

Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Cunning Geysermage

Cunning Geysermage {2}{U}

Creature - Human Wizard
Kicker {2}{U}
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
"Come on, Skitch, we'll lose them in the geyserfield."
3/2
Deliberate

Deliberate {1}{U}

Instant
Scry 2, then draw a card.
"I can't see all that the future holds, but I can keep us one step ahead of death."
Expedition Diviner

Expedition Diviner {3}{U}

Creature - Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
3/2
Field Research

Field Research {2}{U}

Sorcery
Kicker {2}{U}
Draw two cards. If this spell was kicked, draw three cards instead.
"In the field, speed-reading is a survival skill."
Glacial Grasp

Glacial Grasp {2}{U}

Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step.
Draw a card.
Glasspool Mimic
Glasspool Shore

Glasspool Mimic {2}{U}

Creature - Shapeshifter Rogue
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
"When I touched the Glasspool, I tasted infinite possibility."
—Ashen Wal, Akoum Expeditionary House
0/0
Card has other part: Glasspool Shore
Glasspool Shore
Glasspool Mimic

Glasspool Shore

Land
Glasspool Shore enters the battlefield tapped.
{T}: Add {U}.
"Past and possibility come together in the vastness of infinite reflection."
—Ashen Wal, Akoum Expeditionary House
Card has other part: Glasspool Mimic
Inscription of Insight

Inscription of Insight {3}{U}

Sorcery
Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Into the Roil

Into the Roil {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
In theory, the death of the Eldrazi should have stilled the Roil. It did not.
Jace, Mirror Mage

Jace, Mirror Mage {1}{U}{U}

Legendary Planeswalker - Jace
Kicker {2}
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.
[+1]: Scry 2.
[0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
Loyalty:
4
Jwari Disruption
Jwari Ruins

Jwari Disruption {1}{U}

Instant
Counter target spell unless its controller pays {1}.
"You worry too much."
—Nys Dal, Sea Gate trapfinder
Card has other part: Jwari Ruins
Jwari Ruins
Jwari Disruption

Jwari Ruins

Land
Jwari Ruins enters the battlefield tapped.
{T}: Add {U}.
"The Ondu Skyclave was a center for rebellion against the capital in Makindi. Of course they built in deadly traps."
—Nys Dal, Sea Gate trapfinder
Card has other part: Jwari Disruption
Living Tempest

Living Tempest {4}{U}

Creature - Elemental
Flash
Flying
"If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse."
—Amandi, kitesail expert
3/3
Lullmage's Domination

Lullmage's Domination {X}{U}{U}{U}

Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.
"One spell to quiet the Roil, one to quash the will. The principle is the same."
Maddening Cacophony

Maddening Cacophony {1}{U}

Sorcery
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Jace traced Nahiri to the Singing City, but the magic of the ancient ruins threatened to overwhelm his mind.
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Merfolk Falconer

Merfolk Falconer {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever you cast a kicked spell, scry 2.
"For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!"
4/4
Merfolk Windrobber

Merfolk Windrobber {U}

Creature - Merfolk Rogue
Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card.
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
1/1
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire pouring forth with no warning . . . I've seen and disabled them all. If you intend to raid a Skyclave, you'd be wise to hire me on."
Nimble Trapfinder

Nimble Trapfinder {1}{U}

Creature - Human Rogue
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
2/1
Risen Riptide

Risen Riptide {2}{U}

Creature - Elemental
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
"Most days the sea is my friend. But only most days."
—Jori En, expedition leader
0/5
Roost of Drakes

Roost of Drakes {U}

Enchantment
Kicker {2}{U}
When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Ruin Crab

Ruin Crab {U}

Creature - Crab
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards.
To an explorer, a priceless treasure. To the crab, a rock to call home.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler