Ardent Electromancer

Ardent Electromancer {2}{R}

Creature - Human Wizard
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.
"Trust me, we won't need torches."
3/2
Details
Legalities
Rulings
  • 2020-09-25 An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
  • 2020-09-25 Ardent Electromancer's ability uses the stack and players may respond to it. It isn't a mana ability because the event that causes it to trigger isn't a mana ability.
  • 2020-09-25 If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • 2020-09-25 If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.
  • 2020-09-25 To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
Links
Printings
  • Zendikar Rising (common)

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Foreign names
  • 热诚电流术士
  • 熱誠電流術士
  • Heißblütige Elektromagierin
  • Électromancienne ardente
  • Elettromante Ardente
  • 献身的な電術師
  • 열정적인 전기술사
  • Eletromante Ardente
  • Пылкая Электромантка
  • Electromante vehemente