Zendikar Rising

Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
"From legend it was forged, and to legend it returns."
Related card: Garth One-Eye
Emeria Captain

Emeria Captain {3}{W}

Creature - Angel Warrior
Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party.
"The gifts of the past must find their way into deserving hands."
1/1
Emeria's Call
Emeria, Shattered Skyclave

Emeria's Call {4}{W}{W}{W}

Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
"Iona no longer guards this place. We do."
—Kasla, Emeria shepherd
Card has other part: Emeria, Shattered Skyclave
Emeria, Shattered Skyclave
Emeria's Call

Emeria, Shattered Skyclave

Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}.
"You called it the castle of a god. It is less than that, and so much more."
—Kasla, Emeria shepherd
Card has other part: Emeria's Call
Expedition Healer

Expedition Healer {1}{W}

Creature - Kor Cleric
Vigilance
Expedition Healer has lifelink as long as you control another Cleric.
In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.
2/2
Farsight Adept

Farsight Adept {2}{W}

Creature - Kor Wizard
When Farsight Adept enters the battlefield, you and target opponent each draw a card.
"I've walked every one of the Teetering Peaks and never set a foot wrong. I can get you to safety."
3/3
Fearless Fledgling

Fearless Fledgling {1}{W}

Creature - Griffin
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments.
1/1
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Journey to Oblivion

Journey to Oblivion {4}{W}

Enchantment
This spell costs {1} less to cast for each creature in your party.
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Kabira Outrider

Kabira Outrider {3}{W}

Creature - Human Warrior
When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.
Ondu moas make wildly uncomfortable mounts, but for determined warriors, their speed is enough to make up for it.
3/3
Kabira Takedown
Kabira Plateau

Kabira Takedown {1}{W}

Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
"Down below's where things go to die."
—Kreq of Sunder Bay
Card has other part: Kabira Plateau
Kabira Plateau
Kabira Takedown

Kabira Plateau

Land
Kabira Plateau enters the battlefield tapped.
{T}: Add {W}.
"Wise adventurers—and clever beasties—stick to the higher ground."
—Kreq of Sunder Bay
Card has other part: Kabira Takedown
Kitesail Cleric

Kitesail Cleric {W}

Creature - Kor Cleric
Kicker {2}{W}
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Too flashy to ignore. Too fast to catch.
1/1
Kor Blademaster

Kor Blademaster {1}{W}

Creature - Kor Warrior
Double strike
Equipped Warriors you control have double strike.
Every kor blade is imbued with the skill of a thousand generations.
1/1
Kor Celebrant

Kor Celebrant {2}{W}

Creature - Kor Cleric
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
"The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here, through countless generations."
1/4
Legion Angel

Legion Angel {2}{W}{W}

Creature - Angel Warrior
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
"We are many, and righteous."
4/3
Luminarch Aspirant

Luminarch Aspirant {1}{W}

Creature - Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
"Rally to my light, and together we will drive out this darkness!"
1/1
Makindi Ox

Makindi Ox {4}{W}

Creature - Ox
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
"May bloodflies empty your veins and turn you into a dried leather sack, cow!"
—Bruse Tarl, Goma Fada nomad
4/4
Makindi Stampede
Makindi Mesas

Makindi Stampede {3}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"They say the wind carved out these canyon walls. But the floor was hammered flat by hooves."
—Kreq of Sunder Bay
Card has other part: Makindi Mesas
Makindi Mesas
Makindi Stampede

Makindi Mesas

Land
Makindi Mesas enters the battlefield tapped.
{T}: Add {W}.
"The ground is rumbling. Better hope it's just the Roil!"
—Kreq of Sunder Bay
Card has other part: Makindi Stampede
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Mesa Lynx

Mesa Lynx {1}{W}

Creature - Cat
As long as it's not your turn, Mesa Lynx gets +0/+2.
Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow.
2/1
Nahiri's Binding

Nahiri's Binding {1}{W}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"This is my world, Jace, down to its very bones."
Ondu Inversion
Ondu Skyruins

Ondu Inversion {6}{W}{W}

Sorcery
Destroy all nonland permanents.
"At first rumble you'd best hold on tight and pray to any gods you still hold dear."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Skyruins
Ondu Skyruins
Ondu Inversion

Ondu Skyruins

Land
Ondu Skyruins enters the battlefield tapped.
{T}: Add {W}.
"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Inversion