Streets of New Capenna

Disciplined Duelist

Disciplined Duelist {G}{W}{U}

Creature - Human Citizen
Double strike
Disciplined Duelist enters with a shield counter on it.
Brokers agents defend their charges by all means available, from intricate logic to blunt force trauma.
2/1
Endless Detour

Endless Detour {G}{W}{U}

Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
After diverting around the eleventh construction barrier, the taxi driver began to suspect she was being herded into a trap.
Evelyn, the Covetous

Evelyn, the Covetous {2}{U/B}{B}{B/R}

Legendary Creature - Vampire Rogue
Flash
Whenever Evelyn, the Covetous or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
2/5
Exotic Pets

Exotic Pets {1}{W}{U}

Instant
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Investigators observed that Altonio's beloved fish were thriving after his disappearance.
Falco Spara, Pactweaver

Falco Spara, Pactweaver {1}{G}{W}{U}

Legendary Creature - Bird Demon
Flying, trample
Falco Spara, Pactweaver enters with a shield counter on it.
You may look at the top card of your library any time.
You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
3/3
Fatal Grudge

Fatal Grudge {B}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.
Draw a card.
Fleetfoot Dancer

Fleetfoot Dancer {1}{R}{G}{W}

Creature - Elf Druid
Trample, lifelink, haste
The Vanto Beatdown began as an improvised dance-battle at the Rose Room lounge. When word spread of how many were slain at the first event, it became a citywide obsession.
4/4
Forge Boss

Forge Boss {2}{B}{R}

Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
"Big furnace like this can reduce anything to ash. You got something you need reduced to ash?"
3/4
Related card: Forge Boss (Alchemy)
Glamorous Outlaw

Glamorous Outlaw {3}{U}{B}{R}

Creature - Vampire Rogue
When Glamorous Outlaw enters, it deals 2 damage to each opponent and you scry 2.
{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
4/5
Related card: Glamorous Outlaw (Alchemy)
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Ob Nixilis smiled. It had been over one thousand years since his last conquest.
Incandescent Aria

Incandescent Aria {R}{G}{W}

Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
As the assassins converged on Kitt Kanto, she struck a high note and held it, unbroken, for nearly a minute. When the room fell silent, she was surrounded only by rose petals falling gently to the floor.
Jetmir, Nexus of Revels

Jetmir, Nexus of Revels {1}{R}{G}{W}

Legendary Creature - Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5/4
Jetmir's Fixer

Jetmir's Fixer {R}{G}

Creature - Cat Warrior
{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
When you lose Jetmir's trust, his family makes sure you lose everything else.
2/2
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second {R/G}{G}{G/W}

Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
She watches Jetmir's back while her companions watch hers.
3/3
Lagrella, the Magpie

Lagrella, the Magpie {G}{W}{U}

Legendary Creature - Human Soldier
When Lagrella, the Magpie enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
2/3
Lord Xander, the Collector

Lord Xander, the Collector {4}{U}{B}{R}

Legendary Creature - Vampire Demon Noble
When Lord Xander, the Collector enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
6/6
Maestros Ascendancy

Maestros Ascendancy {U}{B}{R}

Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Maestros Charm

Maestros Charm {U}{B}{R}

Instant
Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.
Maestros Diabolist

Maestros Diabolist {U}{B}{R}

Creature - Vampire Warrior
Deathtouch, haste
Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
"Where did I find my horned friend? Now there's a story worth telling. . . ."
1/4
Masked Bandits

Masked Bandits {3}{B}{R}{G}

Creature - Raccoon Rogue
Vigilance
Menace
{2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
5/5
Related card: Masked Bandits (Alchemy)
Meeting of the Five

Meeting of the Five {3}{W}{U}{B}{R}{G}

Sorcery
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
For years, the five families ruled New Capenna in uneasy peace, and the city prospered.
Metropolis Angel

Metropolis Angel {2}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
"Angels are living proof that power does not always lead to corruption."
—Elspeth
3/1
Related card: Metropolis Angel (Alchemy)
Mr. Orfeo, the Boulder

Mr. Orfeo, the Boulder {1}{B}{R}{G}

Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
Once he was jumped by a dozen Maestros agents. You can still see their imprints in the pavement if you know where to look.
2/4
Related card: Mr. Orfeo, the Boulder (Alchemy)
Nimble Larcenist

Nimble Larcenist {W}{U}{B}

Creature - Bird Rogue
Flying
When Nimble Larcenist enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
2/1
Ob Nixilis, the Adversary

Ob Nixilis, the Adversary {1}{B}{R}

Legendary Planeswalker - Nixilis
Casualty X. The copy isn't legendary and has starting loyalty X.
[+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.
[–2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
[–7]: Target player draws seven cards and loses 7 life.
Loyalty:
3