Streets of New Capenna

Grisly Sigil

Grisly Sigil {B}

Sorcery
Casualty 1
Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
Illicit Shipment

Illicit Shipment {3}{B}{B}

Sorcery
Casualty 3
Search your library for a card, put it into your hand, then shuffle.
Whatever the Maestros had ordered, it wasn't anyone's business, including his.
Incriminate

Incriminate {1}{B}

Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
"If I were you, I'd check that elf's coat. I saw him slipping something into his pocket just before you arrived."
—Krandal, freelance instigator
Related card: Incriminate (Alchemy)
Join the Maestros

Join the Maestros {4}{B}

Sorcery
Casualty 2
Create a 4/3 black Ogre Warrior creature token.
"We're family now, big guy."
Maestros Initiate

Maestros Initiate {2}{B}

Creature - Human Citizen
{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
"How far are you willing to go for your family, cleanblade?"
—Lord Xander
3/1
Midnight Assassin

Midnight Assassin {2}{B}

Creature - Vampire Assassin
Flying
Deathtouch
The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.
1/2
Related card: Midnight Assassin (Alchemy)
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
Ob Nixilis decided the fastest way to seize control of New Capenna would be to usurp the networks of power already hidden there. Xander's Maestros were the first to fall.
Night Clubber

Night Clubber {1}{B}{B}

Creature - Human Warrior
When Night Clubber enters, creatures your opponents control get -1/-1 until end of turn.
Blitz {2}{B}
2/2
Raffine's Silencer

Raffine's Silencer {2}{B}

Creature - Human Assassin
When Raffine's Silencer enters, it connives.
When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
1/1
Revel Ruiner

Revel Ruiner {3}{B}

Creature - Octopus Rogue
Menace
When Revel Ruiner enters, it connives.
3/1
Related card: Revel Ruiner (Alchemy)
Rogues' Gallery

Rogues' Gallery {2}{B}

Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
Between the five of them, they'd committed every crime on the books and invented a few new ones.
Sanguine Spy

Sanguine Spy {2}{B}

Creature - Vampire Rogue
Menace, lifelink
{1}, Sacrifice another creature: Surveil 1.
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
2/3
Shadow of Mortality

Shadow of Mortality {13}{B}{B}

Creature - Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
"Build your towers as tall as you want. The shadow always reaches higher."
—Message scrawled on an alley wall
7/7
Shakedown Heavy

Shakedown Heavy {2}{B}

Creature - Ogre Warrior
Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."
6/4
Tavern Swindler

Tavern Swindler {1}{B}

Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
"Only a chump stops after one unlucky loss. You're not a chump, are you?"
2/2
Related card: Xander's Wake
Tenacious Underdog

Tenacious Underdog {1}{B}

Creature - Human Warrior
Blitz—{2}{B}{B}, Pay 2 life.
You may cast Tenacious Underdog from your graveyard using its blitz ability.
3/2
Vampire Scrivener

Vampire Scrivener {4}{B}

Creature - Vampire Warlock
Flying
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
No one remains on her list for long.
2/2
Related card: Vampire Scrivener (Alchemy)
Whack

Whack {3}{B}

Sorcery
This spell costs {3} less to cast if it targets a white creature.
Target creature gets -4/-4 until end of turn.
"It's just business. You understand."
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
Arcane Bombardment

Arcane Bombardment {4}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Big Score

Big Score {3}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
"Unimaginable riches? I assure you, I have a vivid imagination."
Call In a Professional

Call In a Professional {2}{R}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target.
For the next week, Park Heights smelled of burnt oil paint and brimstone.
Daring Escape

Daring Escape {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
As the Adversary's forces descended upon the gala, Elspeth whispered to Giada, "I can get you out of here, but we have to go now."
Devilish Valet

Devilish Valet {2}{R}

Creature - Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double Devilish Valet's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
1/3
Exhibition Magician

Exhibition Magician {2}{R}

Creature - Human Wizard
When Exhibition Magician enters, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token.
2/1
Related card: Exhibition Magician (Alchemy)